After V56 "Unknown Sources" tab is missing
I have a Developer's account "verified" with my ID and business name. I have developer's mode turned on, in the Quest app and the quest 2. Yet the "unknown sources" tab is gone after v56 installed and therefore I cannot test/run any non library software. My apps are installed because I can see it them in the files app. but no way of executing/running it. Has anyone solved this? How to turn on the "unknown sources" tab under the app library. I have been asking for help for a couple of weeks, but I keep getting the wrong tech support answering my enquiries asking me to contact developer's support.880Views1like0Comments- 532Views0likes0Comments
Finding Loaded APK on Headset
I updated my Meta Quest interface to the most recent version. I uploaded an APK to test a project I am developing. I cannot find the "unknown sources" option in the search bar to find my newly uploaded APK. Where do I need to navigate to, to open it? I used SideQuest to upload the APK to the Quest.807Views0likes1CommentNew Quest2 not allowing Unknown Sources
I've been using my old Rift1 and Quest1 to develop a game (targeting both Quest and Rift) in Unity for a few months. Just got a Quest2, and it refuses to accept that I've got Unknown Sources enabled in my Settings>General, so it won't allow SteamVR -- neither actual SteamVR games nor Unity's Play-mode. It just stays with the "This software hasn't been tested/verified... ...go to Settings>General in the Oculus Software" warning in the HMD even though I can see the HMD's position updating in Unity. I accidentally got it to work a couple of times by plugging my Quest1 in, toggling Unknown Sources off and back on a couple of times while running the level in Unity... and then plugging in the Quest2 ... but I'm like... this isn't right. Has anyone else experienced something similar? Any ideas as to what's going wrong and how to fix it?1.2KViews0likes0CommentsUnknown Sources and Casting
We are developing a non-distributed app that will only be installed locally on an Oculus Go. We want to cast this app but are unable to because the app resides in the "Unknown Sources" tab which makes the casting feature unusable. How can this be accomplished?8KViews4likes29CommentsIs it possible to Live stream an "Unknown sources" ?
Hi ! While trying our app, I've seen that I can't stream our app on Facebook or other platform. I have a message like "The developer seams not have allow live stream" but when I check the settings for sharing the app, the live stream is enabled. Is it a features working only with application allow in the Oculus Store and not with "Unknown sources" ? The application is running on Oculus Quest. Capturing photos and vidéo and stream the app on Oculus app are working fine.654Views0likes0CommentsCasting issue, Unknown Sources unable to cast
This seems to have been an ongoing issue with Oculus headsets and casting. No explanation has been given as to why this doesn't work. Is there any way to get a private projects to cast from the headset without having to publicly publish an app? I'm finding it difficult to test projects with other users and be able to see what problems or comments they have without a visual.6.6KViews3likes24CommentsUnknown Sources - Core Application Launching Sub-Executables
We are working on an application that has a core area for player interaction, then launches executables for players to experience together. This works fine if "Unknown Sources" are allowed in the user's General Settings, but runs into an Unknown Sources error/warning if they are not. We have tried to go the deep link integration route (via https://developer.oculus.com/documentation/platform/latest/concepts/dg-deeplinking/ ), but it simply didn't work. Is there anyway to launch our executables in a way that doesn't trigger the Unknown Sources error?394Views0likes0Comments