App crashes when grabbing attempt using Interaction SDK
I'm using Meta's fork of Unreal Engine 4.5.3 and I am using Interaction SDK. I tried to set up an actor to be grabbed, using the InteractionSDK, but whenever I pinch my object, the app crashes. The documentation is very vague on how to set it up, and I tried to copy the Hierarchy from the sample project, but I don't know what is causing the crash. I'm testing in a packaged app on my Quest Pro. The sample project does work as intended. I just added a BoxCollision to the actor IsdkInteractableWidget, and as a child to the BoxCollision, I added IsdkGrabbable component. As well as a IsdkGrabbableAudio. The widget does work with hand to poke and do raytrace interactions, so I am confident in the IsdkHandRigComponentRight and Left components.Solved1.4KViews0likes4Comments