Casting And Recording Issue
I've been trying to record or cast my unreal engine project, but been unable to do so as in both scenarios the project runs as it's supposed to through the headset itself but is unable to be seen through the video or the casting. Through the cast I can hear the sounds within the project as it's played but I'm unable to see the app itself and same with the video recording. If anyone knows a workaround to be able to see the project being played while casting and recording it would be much appreciated.46Views0likes4CommentsAvatars SDK for UE 5.6?
Hello, We are developing a VR experience in which people can meet in a virtual space. Using Meta Avatars would be great for optimisation purposes (compared to MetaHumans). If that's not possible, what VR character models are you using? The robot mesh with no legs in the Collaborative Viewer Template isn't ideal for our purposes. Ideally, we would like human characters with different hair colours, arms, legs and outfits.47Views0likes4CommentsIntegration for Unreal Engine 5.6
Hi, I'm trying to build a game with mixed AR in UE5.6 but everywhere I look it says I need to download the UE5 integration plugin from this link: https://developers.meta.com/horizon/downloads/package/unreal-engine-5-integration/78.0 The thing is I see it goes up only up to version 5.5 for UE5 and no version for 5.6 (I also can't downgrade my project's version). Anyone knows when can I expect a new version for this plugin to match UE5.6?Landscape flickering / tearing near player when Multi-View is enabled (UE 5.5.4 + Meta XR)
Hi everyone, I’ve been debugging a strange rendering issue for weeks and finally narrowed it down to Mobile Multi-View. Setup: Unreal Engine 5.5.4 Oculus Fork Meta XR Plugin v78 Quest 3 The problem: When Mobile Multi-View is enabled, my Landscape shows “cracks” and flickering holes near the camera — almost like the sky leaks through the ground. The issue: Happens only near the player. Far away, the landscape looks perfect. Disabling Mobile Multi-View fixes it instantly. It happens both in Vulkan Mobile Preview and on the actual Quest 3 build. Material complexity doesn’t matter, even a flat opaque color shows the same behavior. I’ve tested: Rebuilding the landscape (even a new one). Forward Shading, no Nanite, no Virtual Textures. CustomDepth off, no post-process volumes, near clip plane 20cm. The issue only disappears when Multi-View = false Has anyone else seen this? Appreciate any help. Thank you!21Views0likes1Commentunreal 5.6.1 + metaXR (oculusXR) plugin compilation errors
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: LowLevelTasks::FTask::ActiveTask UATHelper: Packaging (Android (ASTC)): >>> referenced by Task.h:371 (Runtime/Core/Public/Async/Fundamental/Task.h:371) UATHelper: Packaging (Android (ASTC)): >>> C:/Users/User/Desktop/UnrealGameProject/Plugins/MetaXR/Intermediate/Build/Android/a/UnrealGame/Shipping/MRUtilityKit/MRUtilityKitDestructibleMesh.cpp.o:(UMRUKDestructibleMeshComponent::SegmentMesh(TArray<UE::Math::TVector<double>, TSizedDefaultAllocator<32>> const&, TArray<unsigned int, TSizedDefaultAllocator<32>> const&, float, float, float)) UATHelper: Packaging (Android (ASTC)): >>> referenced by Task.h:371 (Runtime/Core/Public/Async/Fundamental/Task.h:371) UATHelper: Packaging (Android (ASTC)): >>> C:/Users/User/Desktop/UnrealGameProject/Plugins/MetaXR/Intermediate/Build/Android/a/UnrealGame/Shipping/MRUtilityKit/MRUtilityKitDestructibleMesh.cpp.o:(UMRUKDestructibleMeshComponent::SegmentMesh(TArray<UE::Math::TVector<double>, TSizedDefaultAllocator<32>> const&, TArray<unsigned int, TSizedDefaultAllocator<32>> const&, float, float, float)) UATHelper: Packaging (Android (ASTC)): >>> referenced by Task.h:371 (Runtime/Core/Public/Async/Fundamental/Task.h:371) UATHelper: Packaging (Android (ASTC)): >>> C:/Users/User/Desktop/UnrealGameProject/Plugins/MetaXR/Intermediate/Build/Android/a/UnrealGame/Shipping/MRUtilityKit/MRUtilityKitDestructibleMesh.cpp.o:(UMRUKDestructibleMeshComponent::SegmentMesh(TArray<UE::Math::TVector<double>, TSizedDefaultAllocator<32>> const&, TArray<unsigned int, TSizedDefaultAllocator<32>> const&, float, float, float)) UATHelper: Packaging (Android (ASTC)): >>> referenced 25 more times UATHelper: Packaging (Android (ASTC)): clang++: error: linker command failed with exit code 1 (use -v to see invocation) I'm trying to update a project from 5.4 to 5.6 and getting this error with the v81 sdk https://developers.meta.com/horizon/downloads/package/unreal-engine-5-integration I'm able to compile in VS but not in the engine.15Views0likes0CommentsUnreal Passthrough camera support plugin
I just released a (paid) plugin for easy and fast camera access in Unreal, which has support for Quest 3 passthrough camera access, including accessing both cameras at the same time. It is possible in theory to access one camera in Unreal using the built in camera plugin, but (a) it is slow and inefficient, (b) it won't let you access multiple cameras, and (c) my plugin gives you a simple, supported way of accessing the cameras, including handling permissions and getting textures directly to GPU rather than loading them via memory. Get it here: https://www.fab.com/listings/b1ad42b6-f1f5-479c-a2b2-af24cd4bc18b Example code and demo projects here: https://github.com/joemarshall/directcameraexamples13Views0likes0CommentsVoice SDK failed to compile with UE5.6 Oculus fork.
Hi there! I'm trying to implement Voice SDK into my project but when I install it (with the batch file adressed in documentation), I'm not able to compile project or even start the editor. Anyone using Voice SDK with 5.6 succesfully? Here's the error I'm getting: 1>WitHttpEngineIncludes.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl FHttpResponseCommon::FHttpResponseCommon(class FHttpRequestCommon const &)" (??0FHttpResponseCommon@@QEAA@AEBVFHttpRequestCommon@@@Z) referenced in function "class SharedPointerInternals::TIntrusiveReferenceController<class FCurlHttpResponse,1> * __cdecl SharedPointerInternals::NewIntrusiveReferenceController<1,class FCurlHttpResponse,class FCurlHttpRequest &>(class FCurlHttpRequest &)" (??$NewIntrusiveReferenceController@$00VFCurlHttpResponse@@AEAVFCurlHttpRequest@@@SharedPointerInternals@@YAPEAV?$TIntrusiveReferenceController@VFCurlHttpResponse@@$00@0@AEAVFCurlHttpRequest@@@Z) 1>WitHttpEngineIncludes.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FString __cdecl FHttpResponseCommon::GetURLParameter(class FString const &)const " (?GetURLParameter@FHttpResponseCommon@@UEBA?AVFString@@AEBV2@@Z) 1>WitHttpEngineIncludes.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FString const & __cdecl FHttpResponseCommon::GetURL(void)const " (?GetURL@FHttpResponseCommon@@UEBAAEBVFString@@XZ) 1>WitHttpEngineIncludes.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class FString const & __cdecl FHttpResponseCommon::GetEffectiveURL(void)const " (?GetEffectiveURL@FHttpResponseCommon@@UEBAAEBVFString@@XZ) 1>WitHttpEngineIncludes.cpp.obj : error LNK2001: unresolved external symbol "public: virtual enum EHttpRequestStatus::Type __cdecl FHttpResponseCommon::GetStatus(void)const " (?GetStatus@FHttpResponseCommon@@UEBA?AW4Type@EHttpRequestStatus@@XZ) 1>WitHttpEngineIncludes.cpp.obj : error LNK2001: unresolved external symbol "public: virtual enum EHttpFailureReason __cdecl FHttpResponseCommon::GetFailureReason(void)const " (?GetFailureReason@FHttpResponseCommon@@UEBA?AW4EHttpFailureReason@@XZ) 1>WitHttpEngineIncludes.cpp.obj : error LNK2001: unresolved external symbol "public: virtual int __cdecl FHttpResponseCommon::GetResponseCode(void)const " (?GetResponseCode@FHttpResponseCommon@@UEBAHXZ) 1>WitHttpEngineIncludes.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class TStringView<enum FGenericPlatformTypes::UTF8CHAR> __cdecl FHttpResponseCommon::GetContentAsUtf8StringView(void)const " (?GetContentAsUtf8StringView@FHttpResponseCommon@@UEBA?AV?$TStringView@W4UTF8CHAR@FGenericPlatformTypes@@@@XZ) 1>WitHttpEngineIncludes.cpp.obj : error LNK2019: unresolved external symbol "protected: void __cdecl FHttpResponseCommon::SetRequestStatus(enum EHttpRequestStatus::Type)" (?SetRequestStatus@FHttpResponseCommon@@IEAAXW4Type@EHttpRequestStatus@@@Z) referenced in function "protected: void __cdecl FHttpRequestCommon::HandleRequestFailed(void)" (?HandleRequestFailed@FHttpRequestCommon@@IEAAXXZ) 1>WitHttpEngineIncludes.cpp.obj : error LNK2019: unresolved external symbol "protected: void __cdecl FHttpResponseCommon::SetRequestFailureReason(enum EHttpFailureReason)" (?SetRequestFailureReason@FHttpResponseCommon@@IEAAXW4EHttpFailureReason@@@Z) referenced in function "public: virtual void __cdecl FCurlHttpRequest::FinishRequest(void)" (?FinishRequest@FCurlHttpRequest@@UEAAXXZ) 1>WitHttpEngineIncludes.cpp.obj : error LNK2019: unresolved external symbol "protected: void __cdecl FHttpResponseCommon::SetEffectiveURL(class FString const &)" (?SetEffectiveURL@FHttpResponseCommon@@IEAAXAEBVFString@@@Z) referenced in function "protected: void __cdecl FHttpRequestCommon::SetEffectiveURL(class FString const &)" (?SetEffectiveURL@FHttpRequestCommon@@IEAAXAEBVFString@@@Z) 1>WitHttpEngineIncludes.cpp.obj : error LNK2019: unresolved external symbol "protected: void __cdecl FHttpResponseCommon::SetResponseCode(int)" (?SetResponseCode@FHttpResponseCommon@@IEAAXH@Z) referenced in function "protected: void __cdecl FHttpRequestCommon::HandleStatusCodeReceived(int)" (?HandleStatusCodeReceived@FHttpRequestCommon@@IEAAXH@Z) 1>WitHttpEngineIncludes.cpp.obj : error LNK2001: unresolved external symbol "public: static wchar_t const * const FHttpConstants::VERSION_2TLS" (?VERSION_2TLS@FHttpConstants@@2QEB_WEB) 1>WitHttpEngineIncludes.cpp.obj : error LNK2001: unresolved external symbol "public: static wchar_t const * const FHttpConstants::VERSION_1_1" (?VERSION_1_1@FHttpConstants@@2QEB_WEB) 1>WitHttpEngineIncludes.cpp.obj : error LNK2001: unresolved external symbol "class TAutoConsoleVariable<bool> CVarHttpRemoveRequestUsingHttpThreadPolicyOnHttpThread" (?CVarHttpRemoveRequestUsingHttpThreadPolicyOnHttpThread@@3V?$TAutoConsoleVariable@_N@@A) 1>..\Plugins\Runtime\voicesdk-unreal\Binaries\Win64\UnrealEditor-Wit.dll : fatal error LNK1120: 15 unresolved externals Thank you!16Views0likes0CommentsNetwork Interface Meta Quest 3
Hello all together, i am currently working on a project: I would like to develop an app in Unreal Engine 5 and deploy this as android app. For this project i would like to communicate via a websocket to the metaquest from an external device. For the usecase both wired or wireless is ok, but wireless would be possible. Is this possible in general and how? Do I have to deploy Node.js on the Meta Quest additionally? Thanks for help! Best regards, Freddy