Is it possible to use Oculus Quest in Unreal Engine without the link cable?
Hi there! I'm trying to use the Oculus Quest inside the VR Mode in Unreal Engine, but without the link cable. I followed a tutorial in Youtube and now I'm able to open the UE4 by the Virtual Desktop app, but once I click in VR Mode, I don't have the immersive experience... I just see the environment through a window in the Desktop. I think that maybe it is just necessary to adjust a small configuration in the UE, but I can't figure out what it is. Hope anyone can save me!! Thanks!1.7KViews0likes1CommentHandSample Example Project Not Working
I downloaded the latest 4.25 version of the Oculus UE4 editor and built it (no issues). Here's where I got it: https://github.com/Oculus-VR/UnrealEngine/tree/oculus-4.25.0-release-1.49.0-v17.0 Included in that are some examples. One of them is called the HandSample project. I opened that and tried launching and building (no errors) onto the Quest. Hands track, but only positionally (static hands with incorrect orientations). There is no joint movement or finger tracking. Is this how the project is supposed to run? I would guess not, as I'd like to use it to help with our development of true hand tracking. Any info would be much appreciated. Andrew4.8KViews0likes13CommentsAxis Mappings in UE4 does not work using Oculus Rift
Resently I start to learn and use UE4 and Oculus Rift. I am using UE 4.25 and Oculus VR 1.44.0. My project is attached. I have a trouble in axis mapping. Here's my settings: When I press W or S everything is OK. However, none of the Oculus Touch buttons work. Wearing the Oculus Rift HMD, I can see my hands moving, and the Touch buttons work in other games. So I think the problem must be caused by UE. I googled but got nothing. I would be very grateful if somebody could please help me.644Views0likes0Comments