Android SDK 12l causing crashing for development builds
Recently I've been trying to update my project's android api from 29 to 32, so it can comply with the new requirements for Quest 2. After the update attempting to launch a non-distribution build causes the following crash during the initial splash screen: Initially I thought this was down to lack of permissions. MANAGE_EXTERNAL_STORAGE was added in api 30 without which access to $Storage/obb, where non-distribution obbs are stored on device, would have been denied. However adding this to the extra permissions and ensuring it has been requested on game start has not fixed the issue. Below are the android packaging settings. I also tried editing the automation script to have the obbs appear in the $storage/android/obb folder, while this did fix the initial crashing it lead to other side effects (such as no logs being recorded and instability) & ultimately feels like a step in the wrong direction. Has there been anyone else run into this issue? If so did you find a solution? Any suggestions or troubleshooting thoughts would be deeply appreciated.3.5KViews4likes6Comments