UE 5.3.2 App Crash on open level
hello, i am having problems with the MetaXr plugin for unreal engine 5.3.2 the app crashes me when i call the openLevel node so i try to do the level change. I tried to see the logs but there are no errors, I also tried two different versions of the plugin the v65 and the v67, what can I do to fix it? Thank you very much623Views0likes0CommentsHow get Age Category API through Blueprint ?
I have a game released in the AppLab store that has been frozen because I need to go through an age verification process. The game was created entirely using Blueprints, and I can't find any instructions on how to carry out this procedure through Blueprints. Has anyone done this and can provide steps on how to pass the age verification? How do I use the Age Category API through a Blueprint?868Views0likes1CommentCrash When Creating Spatial Anchors on Meta Quest Pro
I've been working on a project with Unreal Engine5.3 and the Meta Quest Pro, focusing on implementing spatial anchors. However, I'm encountering a consistent crash every time I attempt to create a spatial anchor. This issue is critical for the functionality of my project, and I've been unable to find a workaround. Here's a brief overview of the problem: Device: Meta Quest Pro Engine: Unreal Engine 5.3 Issue: The application crashes when attempting to create a spatial anchor. Error Log: Attached file I've ensured that all my software is up to date and have followed the official guidelines for implementing spatial anchors. Despite this, the issue persists. Has anyone else encountered this problem or have any insights on what might be causing the crash? Any suggestions on how to resolve this would be greatly appreciated. Thank you in advance for your help and suggestions. <log Shortcut> 00 pc 0000000010eea470 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (OculusXRAnchors::FOculusXRAnchorManager::CreateAnchor(UE::Math::TTransform<double> const&, unsigned long long&, UE::Math::TTransform<double> const&)+104) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #01 pc 0000000010ee684c /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (OculusXRAnchors::FOculusXRAnchors::CreateSpatialAnchor(UE::Math::TTransform<double> const&, AActor*, TDelegate<void (EOculusXRAnchorResult::Type, UOculusXRAnchorComponent*), FDefaultDelegateUserPolicy> const&, EOculusXRAnchorResult::Type&)+724) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #02 pc 0000000010ee64d8 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UOculusXRAsyncAction_CreateSpatialAnchor::Activate()+212) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #03 pc 0000000009dbdae0 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UFunction::Invoke(UObject*, FFrame&, void*)+124) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #04 pc 000000000a06499c /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UObject::CallFunction(FFrame&, void*, UFunction*)+5012) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #05 pc 000000000a071eb4 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UObject::ProcessContextOpcode(FFrame&, void*, bool)+156) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #06 pc 000000000a065e78 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (ProcessLocalScriptFunction(UObject*, FFrame&, void*)+888) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #07 pc 000000000a0652f8 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (void ProcessScriptFunction<void (*)(UObject*, FFrame&, void*)>(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*))+864) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #08 pc 000000000a06721c /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (ProcessLocalFunction(UObject*, UFunction*, FFrame&, void*)+2624) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #09 pc 000000000a065e78 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (ProcessLocalScriptFunction(UObject*, FFrame&, void*)+888) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #10 pc 000000000a065a0c /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UObject::ProcessInternal(UObject*, FFrame&, void*)+340) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #11 pc 0000000009dbdae0 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UFunction::Invoke(UObject*, FFrame&, void*)+124) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #12 pc 000000000a06ba5c /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UObject::ProcessEvent(UFunction*, void*)+6376) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #13 pc 000000000e670994 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (AActor::ProcessEvent(UFunction*, void*)+764) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.755 DEBUG #14 pc 000000000aa32d88 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (void TScriptDelegate<FNotThreadSafeDelegateMode>::ProcessDelegate<UObject>(void*) const+248) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #15 pc 0000000010b1b7b4 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FEnhancedInputActionEventDelegateBinding<FEnhancedInputActionHandlerDynamicSignature>::Execute(FInputActionInstance const&) const+276) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #16 pc 0000000010b00d6c /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UEnhancedPlayerInput::EvaluateInputDelegates(TArray<UInputComponent*, TSizedDefaultAllocator<32> > const&, float, bool, TArray<TTuple<FKey, FKeyState*>, TSizedDefaultAllocator<32> > const&)+6880) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #17 pc 000000000fea2258 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UPlayerInput::ProcessInputStack(TArray<UInputComponent*, TSizedDefaultAllocator<32> > const&, float, bool)+404) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #18 pc 000000000f7ca09c /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (APlayerController::ProcessPlayerInput(float, bool)+2092) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #19 pc 000000000f7c80c8 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (APlayerController::TickPlayerInput(float, bool)+1216) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #20 pc 000000000f7c7ad4 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (APlayerController::PlayerTick(float)+96) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #21 pc 000000000f7d3a00 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (APlayerController::TickActor(float, ELevelTick, FActorTickFunction&)+2888) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #22 pc 000000000e66db40 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&)+1840) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #23 pc 000000000fd714a4 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&)+480) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #24 pc 000000000fd70e90 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (TGraphTask<FTickFunctionTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool)+912) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #25 pc 00000000093b7ff0 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FNamedTaskThread::ProcessTasksNamedThread(int, bool)+2128) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #26 pc 00000000093b63b4 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FNamedTaskThread::ProcessTasksUntilQuit(int)+272) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #27 pc 00000000093b5168 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr<FGraphEvent>, TSizedInlineAllocator<4u, 32, TSizedDefaultAllocator<32> > > const&, ENamedThreads::Type)+1188) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #28 pc 000000000fd69900 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool)+2608) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #29 pc 000000000fd6459c /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FTickTaskManager::RunTickGroup(ETickingGroup, bool)+204) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #30 pc 000000000f2592c4 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UWorld::Tick(ELevelTick, float)+9192) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #31 pc 000000000ef5dee8 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (UGameEngine::Tick(float, bool)+4304) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #32 pc 000000001089d244 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (FEngineLoop::Tick()+21932) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #33 pc 0000000010896074 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (AndroidMain(android_app*)+3852) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #34 pc 00000000108a5584 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (android_main+232) (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #35 pc 00000000108cdf58 /data/app/~~l-W5PGwksuM_W0c5HftO_Q==/com.epicgames.VRTemp53-Aa1pJpQXVOuElQ4lM8tNGw==/lib/arm64/libUnreal.so (BuildId: 4a680e4d1dae0f0486f7e2feaab372578d2672d0) 18:17:01.756 DEBUG #36 pc 00000000000df308 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+132) (BuildId: def68bb84eb5640b420d532997403718)25KViews1like2CommentsMetaXR 60.0 Dynamic Resolution not working?
Hi everyone. I can't seem to make the Dynamic Resolution work in any shape or form using the MetaXR Plugin 60.0 and Unreal 5.3.2 ? I'm testing with the default Unreal VR Template and building for Quest 2 Standalone. Fixed Foveated Rendering works, but not Dynamic Resolution.867Views0likes0CommentsUE5 with MetaXR plugin not showing console commands window in VR Headset
Hello everyone, I’m using the MetaXR Plugin in Unreal Engine 5.3.2. I'm trying to get a behavior back: I was able to see the console commands window in VR Headset but not anymore. It shows on the computer screen only but not in headset. Also print string messages are not showing. What should I do to get this back? Thanks.818Views0likes0Comments