Packaging Error "class is not mapped when saving"
I periodically get a packaging error that only occurs on child blueprints. It causes an unrecoverable assertion: Assertion failed: !Export.ClassIndex.IsNull() [File:C:/OUE/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage.cpp] [Line: 3807] Export SKEL_ZombiePC_C /Game/XXXXXX/Zombie/ZombiePC.Default__SKEL_ZombiePC_C class is not mapped when saving /Game/XXXXXXXXX/Zombie/ZombiePC UE4Editor-Win64-DebugGame.exe has triggered a breakpoint. I can typically relaunch and repackage without issue. It has happened on multiple child blueprints. Thanks for any help3.4KViews0likes4Comments