BUG: Enable Supports Depth on Stereo Layer create a default solid plane on Oculus Quest build UE4.24
Guys I've been facing this error since version 4.23 of Unreal: When I enable Supports Depth on Stereo Layer create a default solid plane on Oculus Quest! This is what happens: This picture was taken using Oculus Quest version 12! So it doesn't matter if I am using the Mitch's Stereo Layers for UI method (Look for this on YouTube: Mitch's VR Lab Ep11 - UE4 - Stereo Layers for UI) or just loading a texture in the Texture field of the Stereo Layer component.. This always happens! Does anyone have any idea how I can solve this? I need my controls to render over StereoLayer for my user to be able to interact with the menus.2.3KViews0likes2CommentsUnreal: Save Game to Slot fails on Quest
On the Rift I use Save Game to Slot to save user data as outlined here: https: //docs.unrealengine.com/en-US/Gameplay/SaveGame/index.html But on the Quest, the call to 'Save Game To Slot' fails. Anyone know why it would fail? Is there something you have to do before you can save user data on the quest?2.3KViews0likes2CommentsSDK Oculus failed to initialize (UE4)
Hi, i need help to get my game running with Multiplayer but always If i try to create session , i get the error that Oculus failed to initialize . Failure Code -5 . I checked my App id all is right, at least i hope. I'm using the latest Source build provided by oculus and Oculus Quest . Hope someone can help me . Cheers647Views0likes0Comments