Unreal - Use Take Recorder with Live Link for Hand Tracking as Motion Capture?
Hi everyone, I'm trying to record an animation in Unreal using the Hand Tracking of the Quest 3 and 2 as a motion capture and once recorded I need to export the animation for future use. When I record with the Take Recorder, the only things that move are the rotation and location of the Motion Controller Components. I searched for a Live Link connection but found only the tracking for body and face with Quest 2. Is there a function for recording the Skeletal Mesh movements of the hand with the Take Recorder? (I found this Post similar to my question but didn't know how to record the bone transforms.) Is there a Live Link connection for the Hand Tracking? I'm using the Meta XR plug-in and already set it for Hand Tracking only.1.7KViews0likes2Comments**Solved** Oculus Entitlement Checks with OpenXR ue4.27.0
I wasn't enabling the Oculus Online Subsystem 😓 .. that took way longer than it should have to fix *** Previously, I would use the 'Oculus VR' plugin Verify Entitlement node. In 4.27, we now have the 'Oculus OpenXR' plugin, and this node is no longer available. We are told explicitly to "Disable the Oculus VR plugin when enabling" the 'Oculus OpenXR' plugin.. sooo.... how am I to do the required entitlement check?? Any and all help greatly appreciated.1.4KViews0likes0Comments