Stage trackingspace?
Hello all! I'm having some issues with setting the tracking space of the Oculus Quest. How do I achieve that? I've read in the documentation that I have to use vrapi_SetTrackingSpace( ovr, VRAPI_TRACKING_SPACE_STAGE ); but I haven't got a single clue where to use this.. Could you please help me implement this functionality? Best regards, Marcel632Views1like0CommentsPickup object and call function independently for each object
This is my blueprint for my vr pawn and a blueprint i want to use to pickup objects in vr and call function with. I have collision spheres on my pawn and on the blueprint, but i want the function call to only be when both "Head collision (Proximity)" and and the"Asset Collision (Proximity of food/objects)" collide. We are working on full immersion in UE4 so this part is very important, it would be a big help if i could find out how to do this. Any help is appreciated.527Views0likes0Comments