Developer documentation updates for the week of July 15th, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of July 15th, 2024. Updates: Introducing Acoustic Ray Tracing. Acoustic Ray Tracing is a new tool included in the Meta XR Audio SDK that simulate how sound propagates from its source to the listener based on actual game geometry. (Unity, Unreal) A new Unity topic Getting Started with Interaction SDK and Unity XR has been added. “Meta XR Interaction SDK Essentials for Unity can also integrate with Unity’s OpenXR and XR Hands packages enabling potential for cross platform development.” The Unity topic Mixed Reality Utility Kit Features has been updated with new guidance and screenshots. Additionally, the MRUKStart component has been deprecated and replaced with a SpawnOnStart property instead. The Unity topic Mixed Reality Utility Kit Samples has been updated with new samples. The Unreal topic Mixed Reality Utility Kit Getting Started has been updated with new guidance for v66 and v67. The Unreal topic Passthrough Relighting has been updated with new guidance and troubleshooting. The topic Depth API for Unity has updated requirements, new info on permissions, a new section on Using the API with code samples, guidance on shader graphs, and info on adding occluded objects to the scene. The topic Body Tracking for Movement SDK for Unity has updates for prerequisites, clarified steps for configuring the project, and other improvements. Minor updates: The Platform Solutions topic Multiplayer Overview has minor updates for clarity (Unity, Native, Unreal) The following Unity topics have minor updates for clarity: Get Started with OVRSceneManager using Building Blocks (deprecated) Unity Plane and Volume Scene Sample (deprecated) Use OVRSceneManager (deprecated) The Use Capsense topics have minor updates for clarity (Unity, Native, Unreal) The Use Simultaneous Hands and Controllers (Multimodal) topics have minor updates for clarity (Unity, Native) The Platform Solutions topic Achievements has minor updates for clarity (Unity, Native, Unreal) The Meta XR Simulator Introduction topic has minor updates for clarity (Unity, Native, Unreal) The Developer Tools topic Use Meta Quest Scriptable Testing Services to Enable E2E Testing has minor updates for clarity (Unity, Native, Unreal) The Platform Solutions topic Subscriptions has minor updates for clarity. The Platform Solutions topic In-App Purchase Server to Server APIs has minor updates for clarity (Unity, Native, Unreal) The Platform Solutions topic App Deep Linking has minor updates for clarity and improved images (Unity, Native, Unreal) The Passthrough topic Passthrough API Overview has minor updates for clarity (Unity, Unreal) A number of topics have been updated to remove outdated branding references. Removed topics: The following Unity topics have been removed because they are now included in the MR Utility Kit samples: Unity Bouncing Ball Scene Tutorial Unity Bouncing Ball Scene Sample Unity Virtual Furniture Sample Last week’s post: Developer documentation updates for the week of July 8th, 20241.4KViews2likes3CommentsDeveloper documentation updates for the week of July 1st, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of July 1st, 2024. Updates: The Meta Quest Store has been renamed as the Meta Horizon Store. We’re updating the documentation to reflect this over the coming weeks. Starting August 5th, 2024, all App Lab apps will be moved to the Store. From that date forward, apps can only be submitted to the Store. If you have an App Lab app, you can choose to delist the app instead of having it moved for you to the Store. For more details on these updates, see today’s blog post. The topic Meta Quest Virtual Reality Check (VRC) Guidelines has been updated with the required VRCs that all apps must pass to get onto the Store starting on August 5th, 2024. Early Access is now available for App Lab apps that are moving to the store. From August 5th, 2024 onward, all new app submissions to the Store have the option of applying the Early Access label. In this first iteration, Early Access is just a label that applies to apps when searching the Store, in app PDPs, and in customer reviews. The Native topic Getting Started with Meta XR Simulator has updated guidance for setting up the Meta XR Simulator on macOS. The Unity topic Set Up Development Environment and Headset has been updated with the latest guidance. The Unreal topic Get Age Category API has been updated with a corrected code example. The Native PC topic Native Development - Get Started with the Platform SDK has been updated with new platform library filenames for v67 and onward. The Unity topic Stereo180Video Sample Scene has been updated with more samples. The Platform Solutions topic Server APIs for Subscriptions has been updated with new types of subscription trials (Unity | Native | Unreal) The topic Meta Quest Store Asset Design Guidelines has been updated with new downloadable templates for Store asset safe areas. Minor updates: The following Unreal topics have minor updates for clarity: Meta Fork Game Engine Performance Enhancement Oculus Source Distribution for Unreal Engine The Monitor Performance with OVR Metrics Tool topic has minor updates for clarity (Unity | Native | Unreal) The Movement SDK topic Overview and Setup has been updated with improved screenshots (Unity | Unreal) A number of the Meta XR Simulator topics have minor updates for clarity: (Unity | Native | Unreal) Removed topics: The outdated Unity topic Known Issues With Vulkan API has been removed. Last week’s post: https://communityforums.atmeta.com/t5/General-Development/Developer-documentation-updates-for-the-week-of-June-24th-2024/td-p/1211423859Views1like0CommentsDeveloper documentation updates for the week of June 17th, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of June 17th, 2024. Updates: The topic Apply Spatialization in Unreal has updated steps for using the Meta XR Audio Spatializer. v66 introduces new debug commands for tracking CPU/GPU thresholds. This is now documented in the Logcat Stats Definitions topic here: Unity | Native | Unreal With v66, hand tracking in the Meta XR Simulator is no longer an experimental feature. The content has been upgraded and migrated. You can find it here: Unity | Native | Unreal The graphics subsystem topic App Spacewarp has updated guidance on debugging (different from last week’s update) that highlights the most efficient way to discover quick objects are creating AppSW artifacts, including a suggested custom adb command for QA testers, artists, and other non-developers who use MQDH. The Unity topic Passthrough Basic Tutorial has been updated with new steps. The Unity topic Tutorial - Create Your First VR App on Meta Quest Headset has updated steps for how to download the Meta XR All-in-One SDK from the Unity Asset Store. The Unity topic Mixed Reality Utility Kit Getting Started has been updated with improved screenshots and clarified steps. The previously removed Unreal topic Meta Mixed Reality Template has been re-added. The Unity topic Getting Started with Meta XR Simulator has been updated with guidance for installing the Meta XR Simulator on macOS. The Unity topic Building Blocks has been updated to identify newly deprecated building blocks (Grabbable Item, Room Model, and Throwable Item). The VRC topic VRC.Quest.Privacy.2 has been updated. An App’s privacy policy must have a clear explanation of what data the app is processing, collecting, and/or storing about the user. A new topic on creating App Ads in the European Union has been created, and the existing App Ads topic has been updated with additional information. Minor updates: References throughout the documentation to Oculus Link have been updated to Meta Quest Link. The Depth API intro topic has minor updates for clarity: Unity | Native | Unreal A number of Unity topics, including Movement SDK for Unity - Overview and Setup and Surfaces have had minor updates for clarity and formatting. The Unreal topic Oculus Rift: Quick Start has minor updates for clarity. Removed topics: There were no removed topics this week. Last week's post: Developer documentation updates for the week of June 10th, 2024871Views0likes0CommentsDeveloper documentation updates for the week of June 3rd, 2024
Hello Meta Quest Developers! This is a quick post, hopefully the first in a weekly series, to share the latest documentation updates that have gone live on developer.oculus.com. Here are the docs that have been updated this week, the week of June 3rd, 2024. Updated topics: https://developer.oculus.com/resources/publish-create-app: Updated with new guidance on modifying apps, grouping apps, and deleting apps in the Developer Dashboard. https://developer.oculus.com/documentation/unity/unity-haptics-sdk: Updated instructions for downloading the Meta XR Haptics SDK from the Unity Asset Store. https://developer.oculus.com/documentation/unity/unity-conf-settings: Updated instructions on defining graphics quality settings. https://developer.oculus.com/documentation/unity/unity-isdk-throw-object: This tutorial has been moved under Tutorials (Legacy) as all grabbable objects are now throwable by default in v65+ of the Interaction SDK. https://developer.oculus.com/documentation/unity/haptics-studio, https://developer.oculus.com/documentation/unreal/haptics-studio, https://developer.oculus.com/documentation/native/haptics-studio: Updated instructions for the Haptics SDK tutorial. https://developer.oculus.com/documentation/web/browser-release-notes: Updated with release notes for Meta Quest Browser 33.3. https://developer.oculus.com/documentation/unity/VK-unity-IntegratePrefab: Updated with new guidance and screenshots. https://developer.oculus.com/documentation/unity/bb-overview: Updated with new guidance for Building Blocks for the Unity Integration SDK. https://developer.oculus.com/documentation/unity/unity-mr-utility-kit-features: Updated with new guidance for the Space Setup system flow that generates a Scene Model. Minor updates: https://developer.oculus.com/documentation/unity/xrsim-data-forwarding, https://developer.oculus.com/documentation/unreal/xrsim-data-forwarding, https://developer.oculus.com/documentation/native/xrsim-data-forwarding: Minor updates for clarity on how to use Quest controllers with the Meta XR simulator, a lightweight XR runtime (for PC, Mac, and Unity) built for developers that enables the simulation of Meta Quest headsets and features on the API level. https://developer.oculus.com/documentation/unity/unity-passthrough-gs: Minor updates for clarity. https://developer.oculus.com/documentation/unity/VK-unity-sample: Minor updates for clarity. https://developer.oculus.com/documentation/unity/controller-animations: Minor updates for clarity. https://developer.oculus.com/resources/publish-release-channels-add-custom: Minor updates for clarity. https://developer.oculus.com/documentation/unreal/unreal-iteration-time-best-practices: Minor updates for clarity. https://developer.oculus.com/documentation/unity/unity-isdk-hand-grab-interaction: Minor updates for clarity. Removed topics: The outdated Unity topic Upgrading Interaction SDK has been removed, as the Meta XR Interaction SDK for Unity is available on the Unity Asset Store as either a set of three standalone packages or as part of an All-in-One SDK.814Views2likes0CommentsCan't see update on the device
Hi! I've been trying to push an update to my app through the Oculus dashboard (Store channel, keys only) but I can't see the update on my device. The Oculus developer dashboard says that the test is completed and I can see the new version and bundle codes in the dashboard as well. But nothing on my Oculus GO. I have a few end devices and on none of them am I able to see the update. Usually after an update I can see it on my headset in just a minute. Now it's been 2 hours and 10 uploads. Any advice?469Views0likes0Comments