Please bring back manual app updates!
Automatic app updates are a PITA, especially for people who have a lot of apps and games installed, and not a lot of bandwidth. We don't want GBs of data being transferred on games that we don't play that much anymore. Like, an app might update itself 5-6 times even though we haven't played it in this time, when we could just update it manually before we play. I mean, if I have 50 games, at 2GB each, and they all update 6 times while I'm playing different games, that's 600GB of bandwidth wasted. Please bring back manual updates, or at least give us the option to choose between auto and manual. Or at least give us an option to turn off automatic updates for individual apps and games..541Views0likes0CommentsPlatform settings in Unity takes the wrong credentials
Hello there, In Unity, the Oculus Platform settings state that the credentials used are these from the Oculus application. Looks like this is not the case for me, and I'm not able to resolve the situation so far. I reinstalled the Oculus desktop app, I used that "Restart Oculus" feature from the desktop app in the Beta section, deleted the plateform settings and letting Unity regenerate these, still somehow connected to the wrong account. What am I supposed to do ? Thank you.1.4KViews0likes1CommentCan't get user's Oculus ID with dev builds in the headset
Hello there, Prior the last unity sdk update, we were able to get the Oculus ID of the current user when we were testing devlopment builds in the headset (without pushing the build on the dashboard). Now I can still get user's informations, like his username, but the ID is always the same, and this is the one that you can find in the API section of the app : "Your application specific user ID for debugging and testing." How are we suppose to test features like Voice Chat if the real user ID is not exposed anymore ? Are we supposed to push a new build on the dashboard every time ? Or am I misunderstanding something ? Thank you,962Views3likes0CommentsSoftware updates
V25 is terrible and I still don't have V26. Developers should be among the first to get new software updates. But the bigger problem is that the software update process is too slow. I understand (*) that phasing the distribution is important but it's truly awful right now. * I've written software entitlement/licensing/distribution systems for large downloads w/CDN integration.1.1KViews1like1CommentQuest for Business app updating issue
If you follow the steps to update an app for the Oculus Quest for Business edition, it will remove the app launch icon but never update the app. After extensive effort, reading all the documentation, and a lot of pulling my hair out, the only way I can get a Q4B headset to update is if I manually remove the app from the storage settings on each headset, which is not possible. They recently updated the documentation but the same issue persists, the app is removed but never loaded again. Anyone else use the Quest for Business? Anyone have luck updating apps remotely?755Views0likes0CommentsThe build on Quest is two planes in black environment
Hello Everyone, Since last week, every build on Quest have the VR Rig broken. I see two planes, tracked in 3D space, with camera feed mapped on, around everything is black. The same project, run from editor in Rift works fine. Any ideas? Bug on updates? Thanks Settings: Unity 2019.2.9f1 LWRP SRP Oculus Integration 1.41 (From Package Manager) Oculus Android 1.38.3 (From Package Manager) Oculus Desktop 1.38.3794Views0likes2CommentsProblem with update v7
After automatically updating to v7 my games are not working: -the FOV is reduced -Only right control is visible by default -Left control is visible only when pressing a button, on release is back to reset position (0,0,0), not affected by tracking. i'm using Unity 2019.1. Apparently lost of devs are having issues, is there any way to revert the update? Regards1.5KViews3likes4Comments