Uploading obb expansion files
When packaging games in UE4 (official release or Oculus version) and the game size is over 4gb, an additional expansion obb file is created called 'patch.[StoreVersion].[AppName].obb'. This corresponds with the official Android guidelines (https://developer.android.com/google/play/expansion-files). Sadly, we can't upload such files through the Oculus platform tools as it refuses the store version in the name. What is the intended way of handling this? Creating another activity just loading the file would work but would require some engine changes as well as changes in packaging workflow which are not needed or preferred for other standalone platforms. Thanks Wouter4.5KViews5likes5Comments"Build Upload Error - an error has occurred" while uploading to App lab via Oculus Developer Hub
I wanted to push a project onto the app lab. I followed various information online to make the build compatible (Player settings, Texture Compression, Keystore, Manifest, API ID etc..) but while uploading I get the error : "Build Upload Error - an error has occurred". Is there a way to understand where the issue come from ?949Views2likes0Commentsovr-platform-util reporting "A network error occurred. The request will be retried."
Heya, My teammates and I have been encountering an error when uploading our builds. The utility keeps spamming that: "A network error occurred. The request will be retried." It seems to be working in spite of these messages, albeit quite slowly. I see there are older posts with similar issue, but were seemingly resolved. Is anyone else having this problem? Thanks!6.1KViews1like11Comments