My 10 year old son would like to publish his own developed game into the Meta Quest store
My son build his own VR game called Monkey Adventure and after weeks of building, testing, building and testing again with friends in private with APK builds he's ready to publish his game into the Meta Quest store and bring it to the public. After days of struggling filling the game, he get's stuck at the verification part. Is there a developer path designated for enthousiast kids he can take to make this happen, as he has no developer license (he's 10 years old) or business license at this point. If not, there should be in my humble opinion as these young folks are the future and are very talented and eager to learn at younger age. Thanks in advance!978Views0likes1CommentBuild Upload Failed
I am having a problem uploading the latest build for my game to the Alpha channel. I've found several similar posts, but in each of those there's at least some sort of error information. Here's what I get... Not a lot to go on there. In case it's something to do with the version numbering, I am attempting to update from build version "0.3asw.153" to "0.3b.160" --I tried rebuilding as version "0.4.160" but that fails exactly the same way. I'm reduced to shots in the dark with no error information at all. I'd be grateful for any suggestions how to resolve this issue.782Views0likes0Commentsovr-platform-util reporting "A network error occurred. The request will be retried."
Heya, My teammates and I have been encountering an error when uploading our builds. The utility keeps spamming that: "A network error occurred. The request will be retried." It seems to be working in spite of these messages, albeit quite slowly. I see there are older posts with similar issue, but were seemingly resolved. Is anyone else having this problem? Thanks!6KViews1like11CommentsMust exist and contain a DefaultEnginie.ini
I'm doing an UE4 Project for the Rift that works as expected after packaging for win64 however after its been uploaded to Oculus I get this message and the VR environment won't open. iv tried moving the DefaultEngine.ini file into stated location on my computer and also into the post packaging project files but get the same error. iv also made sure there are no spaces in my project name. First time trying to upload to Oculus so may be easy fix but i can't think of what to try next, or find anything els online. any ideas?913Views0likes1Comment