Does Oculus include any way to install dependencies on first launch?
I have dependencies that need to be installed before the first launch of the app. With Steam, they offer "Install Scripts" that allow install scripts to be run prior to the game being opened. I am wondering if Oculus offers anything similar, or if my game exe itself should handle installing those dependencies? Thanks.705Views0likes0CommentsUploading a build failed with invalid DLLs present
Hi, We are releasing on both Steam and Oculus so our build contains DLLs for both systems. However trying to upload this to the Oculus system results in an error as it contains invalid DLLs. To remove these from the package would take considerable effort and making 2 separate packages of the game every time, which is quite time consuming. Is there a way around this? Sam967Views0likes2CommentsPlatform Command Line Utility tool bug
I'm glad that there is now a CLI tool for uploading builds. However, it seems that the current CLI tool's parameter parsing is broken (at least the application launch parameter parsing). If the beginning of your launch parameter string overlaps with any of the CLI tool's parameters (e.g., --launchparams "-server 127.0.0.1" in which '-server 127.0.0.1' overlaps with the tool's '-s' parameter) the tool will incorrectly parse the app's launch parameter as the CLI tool's parameter. In the example case I just gave, it appears that it will improperly parse two values for the app secret token: your actual app secret and "erver 127.0.0.1" - which ends up completely breaking the upload process, all of which can be observed in the tool's log file. If your app's launchparams were instead "-playback" - it would improperly parse your launch params to be "layback" - the upload might succeed, but your application's launch parameters will be broken. For my case, this makes the CLI tool pretty much unusable for my app, as all of the command line parameters I need to specify start with either -s or -p. There are ways I could potentially address this on my end, but I'd rather not go through the contortions of dummy parameters or changing my app's command line parsing. Is anyone else having issues with the build upload tool? Is anybody using it?1.4KViews0likes7CommentsCan you upload binaries now?
Hello guys! I did it before and worked ok, but now, with all changes in the dashboard portal, I just can't upload a new binary to the store channel (for review process). It always get stuck in this step. Sometimes it advances a little more, other times a little less... but never gets to pass that "segmenting files" step :( Is this a bug? a temporary problem? Editing... it didn't give feedback and the web got stucked... but in fact it succeeded, the binary was uploaded. (Is it possible to delete a message here?) Thanks!485Views0likes0Comments