APK No Longer Loading onto Headset
I've been able to package my game many times and drag and drop the .apk into the MQDH and it was working just fine. But today it suddenly stopped working. It shows the .apk loading then says the APK Successfully Installed, but the application isn't there. I tried it on older .apk builds that worked before but I'm getting the same thing for them too now. I've tried restarting all my devices. Quest. Computer. MQDH. Unplugged the headset. Nothing seems to be working. Has anyone else had this? Does anyone have a fix?Solved4.2KViews1like5CommentsUploading obb expansion files
When packaging games in UE4 (official release or Oculus version) and the game size is over 4gb, an additional expansion obb file is created called 'patch.[StoreVersion].[AppName].obb'. This corresponds with the official Android guidelines (https://developer.android.com/google/play/expansion-files). Sadly, we can't upload such files through the Oculus platform tools as it refuses the store version in the name. What is the intended way of handling this? Creating another activity just loading the file would work but would require some engine changes as well as changes in packaging workflow which are not needed or preferred for other standalone platforms. Thanks Wouter4.3KViews5likes5CommentsFile Mapping for DLC-content with Ovr-platform-util
Hi! I have the following question: How do I specify the directory where DLC files go during the upload for the Rift Platform? This is the given expample in the docs: ./ovr-platform-util upload-add-on --app-id XXX --app-secret YYY --sku ZZZ --file <path-to-file> I need the file to go into the game's Paks folder (e.g. WindowsNoEditor\GameName\Content\Paks) When I upload a regular build (not DLC) I can specify a directory for all my game files, so the folder structure stays intact. But for the add-on upload process it seems I can only specify a file path. On Steam I can specify the file mapping for the content of DLC depots. How do I accomblish this for the Rift platform? Thank you, Marc929Views0likes0CommentsChanging package name
I loaded an package with the wrong name. If I try to load an new package with a new name, I get an error: com.OldComp.OldName ---> com.NewComp.NewName This upload uses a new package name, "com.NewComp.NewName", but the package name must not change between versions. Please upload a new build with the original package name, "com.OldComp.OldName". how i can change package name?969Views0likes0CommentsCan't seem to submit my "signed" app, OPW says not signed
I can't figure out how to get around this issue. I have generated a keystore file and successfully used it to compile my app, so my app is signed, right? It's in my Unreal settings, with the Keystore, the user name, and password. The Keystore is in the Build folder, it's a "Shipping" build. UE4 4.26 compiles the app successfully. But when I use the Oculus Platform Window to upload it, after it goes through all of the upload stuff, it stops and tells me I need to Sign my App. It's a free game, so I don't know why it needs this level of security at all. :pSolved6.2KViews0likes12CommentsAttempting to upload an app to the lab (focus aware manifest, min SDK version)
Hi everyone. I'm trying to upload my app to the Quest lab. The app is native (some JNI OpenXR and a Flutter android embedding for the UI). `ovr-platform-util` gives me two errors that I cannot seem to resolve: The Android min SDK version is 16, but should be 23 or greater. But, the min SDK version is set to 29 in every possible place I could find. The focus aware manifest meta-data tag must be set with required="true". There is <meta-data android:name="com.oculus.vr.focusaware" android:required="true" android:value="true"/> in the main manifest as well. How would I go about and resolve these errors? Many thanks!682Views1like0CommentsBuild stuck on "Malware Test" for days
Hi, We have uploaded a new build to the RC channel of one of our live apps, but it has been stuck on "Running Malware Review Test" since Friday. I have attached a screenshot below: I hoped this was just a visual bug but when trying to push it to the Production channel, this is not deploying live onto any headsets. I have seen online that this issue (being stuck in testing state) appears to occur randomly. Examples: https://forums.oculusvr.com/t5/Developer-Dashboard/Test-State-Stuck-On-Running-for-Store-Channal/td-... https://forums.oculusvr.com/t5/Developer-Dashboard/Uploaded-builds-can-t-get-past-quot-Running-quot/... https://forums.oculusvr.com/t5/Tool-Feedback/Stuck-at-uploading-build-Oculus-Developer-Hub/td-p/9492... Anyone experiencing this at the moment, or has any past experience to share? I have opened a support ticket with Meta but no answer yet. On that front, it seems the list of topic you can create support tickets for has been reduced and there isn't any "release/store support" field anymore, which makes it a bit convoluted, so any advice on this would be great as well. Thanks in advance!1.7KViews2likes2CommentsBuild stuck on "Malware Test" for days
Hi, We have uploaded a new build to the RC channel of one of our live apps, but it has been stuck on "Running Malware Review Test" since Friday. I have attached a screenshot below: I hoped this was just a visual bug but when trying to push it to the Production channel, this is not deploying live onto any headsets. I have seen online that this issue (being stuck in testing state) appears to occur randomly. Examples: https://forums.oculusvr.com/t5/Developer-Dashboard/Test-State-Stuck-On-Running-for-Store-Channal/td-... https://forums.oculusvr.com/t5/Developer-Dashboard/Uploaded-builds-can-t-get-past-quot-Running-quot/... https://forums.oculusvr.com/t5/Tool-Feedback/Stuck-at-uploading-build-Oculus-Developer-Hub/td-p/9492... Anyone experiencing this at the moment, or has any past experience to share? I have opened a support ticket with Meta but no answer yet. On that front, it seems the list of topic you can create support tickets for has been reduced and there isn't any "release/store support" field anymore, which makes it a bit convoluted, so any advice on this would be great as well. Thanks in advance!735Views1like0CommentsI cannot upload an apk with oculus developer hub (odh) and ovr-platform-util.exe command
I made an app on the oculus developer console (developer.oculus.com) and uploaded an apk (version 0.1) to two release channels: production (LIVE) and ALPHA. First, I could not upload an apk (version 0.2) from the "Upload" button on the oculus developer hub (odh). So, I tried it from "ovr-platform-util.exe" commant directly and successfully uploaded it and updated the app (v0.1 -> v0.2). But now, I cannot upload an apk (version 0.3) with no errors (see below). PS C:\Users\Matsumura\VADAX\apk> ovr-platform-util upload-quest-build --app-id xxxxxxxxxxxxxx --app-secret yyyyyyyyyyyyyyyyyyyyyyy --apk zzzzzzzzzzzzzz_v0.3.apk --channel LIVE Logs are written to: C:\Users\MATSUM~1\AppData\Local\Temp\oc_cli_5237330736364627_2022-08-17T23-45-38-317Z.log ************************************************************************* * Your copy of Oculus Platform Command Line Utility is old. * * Version 1.76.0.000001 has been released on Wed Jul 13 2022. * * Please use the following command to update it: * * > ..\..\..\..\AppData\Roaming\odh\ovr-platform-util.exe self-update * ************************************************************************* Validating build... NOTE: Your manifest includes the following permissions restricted by Oculus: - android.permission.RECORD_AUDIO - android.permission.MODIFY_AUDIO_SETTINGS Please remove these permissions if they are not needed by your application. If they are needed, you must include justification in the “Notes for the Reviewer” field when submitting your application for review. Failure to provide justification will result in the rejection of your application. Preparing for upload... Uploading APK... Downloading signature of previous build Generating patch When I sccessfully uploaded, the log showed a progress bar of uploading. Does anyone had the same issue and a solution? Thank you. Environment OS: Windows 10 64-bit ODH Version: 2.6.1Solved3.8KViews0likes2Comments