APK No Longer Loading onto Headset
I've been able to package my game many times and drag and drop the .apk into the MQDH and it was working just fine. But today it suddenly stopped working. It shows the .apk loading then says the APK Successfully Installed, but the application isn't there. I tried it on older .apk builds that worked before but I'm getting the same thing for them too now. I've tried restarting all my devices. Quest. Computer. MQDH. Unplugged the headset. Nothing seems to be working. Has anyone else had this? Does anyone have a fix?Solved4.4KViews1like5CommentsAttempting to upload an app to the lab (focus aware manifest, min SDK version)
Hi everyone. I'm trying to upload my app to the Quest lab. The app is native (some JNI OpenXR and a Flutter android embedding for the UI). `ovr-platform-util` gives me two errors that I cannot seem to resolve: The Android min SDK version is 16, but should be 23 or greater. But, the min SDK version is set to 29 in every possible place I could find. The focus aware manifest meta-data tag must be set with required="true". There is <meta-data android:name="com.oculus.vr.focusaware" android:required="true" android:value="true"/> in the main manifest as well. How would I go about and resolve these errors? Many thanks!686Views1like0CommentsQuest upload : "Sorry, we encountered a problem while processing the file you uploaded." No error.
We started getting this today, uploads are repeatedly failing at the same point when it tries to fetch a previous build of an OBB: It says "Error" and stops the upload, but the ovr_platform_utility is not returning an errorlevel, so our build system does not know it failed. Any idea what causes this? Is there some other way we should detect errors from the ovr_platform_utility? fetching previous build (2 / 4) ERROR: Sorry, we encountered a problem while processing the file you uploaded. Please try again later.780Views0likes0CommentsCan you assign previously uploaded builds to different release channels from a command-line utility?
I know that you can designate a release channel with ovr_platform_util when you upload a Quest build. But can you use that utility or any other to move or copy a previously-uploaded build to another channel? Say to move from Alpha to Beta? How could I do that from a script or the command line?695Views0likes0Comments