Uploading obb expansion files
When packaging games in UE4 (official release or Oculus version) and the game size is over 4gb, an additional expansion obb file is created called 'patch.[StoreVersion].[AppName].obb'. This corresponds with the official Android guidelines (https://developer.android.com/google/play/expansion-files). Sadly, we can't upload such files through the Oculus platform tools as it refuses the store version in the name. What is the intended way of handling this? Creating another activity just loading the file would work but would require some engine changes as well as changes in packaging workflow which are not needed or preferred for other standalone platforms. Thanks Wouter4.4KViews5likes5CommentsCan't seem to submit my "signed" app, OPW says not signed
I can't figure out how to get around this issue. I have generated a keystore file and successfully used it to compile my app, so my app is signed, right? It's in my Unreal settings, with the Keystore, the user name, and password. The Keystore is in the Build folder, it's a "Shipping" build. UE4 4.26 compiles the app successfully. But when I use the Oculus Platform Window to upload it, after it goes through all of the upload stuff, it stops and tells me I need to Sign my App. It's a free game, so I don't know why it needs this level of security at all. :pSolved6.4KViews0likes12Comments