Difference in Render Pipelines in Unity
Hello everyone, I was getting into building a demo using MRUK and its EffectMesh building blocks in URP but the effectmesh material wont render anything in URP but same thing works in default RP Sharing screenshots First one is from URP and other is from Default RP I wanna have my demo in URP Any work around would be appreciated!1.4KViews0likes4CommentsSet HDR enabled/disabled at runtime?
Passthrough still won't works (black screen) if HDR is enabled in the render pipeline asset settings, so I must build the project with HDR disabled. How can I activate HDR when the passthrough stage is done to get post processing effects on ? Actually I can successfully tick from script the HDR option, but it is not activating post processing effects at runtime. // This ticks the checkbox while running on editor, but no effects at runtime on the headset. var urpAsset = (UniversalRenderPipelineAsset)GraphicsSettings.renderPipelineAsset; urpAsset.supportsHDR = true;2.8KViews0likes3Comments