URP + Vulkan on Quest 2 with Unity3D 2021, 2022 or 2023 broken
The OculusXR plugin renders like 30fps when paired with Vulkan. GLES3 it works fine. Pico 3/4 are smooth as butter with URP + Vulkan. Does the Meta team test their OculusXR plugin with URP at all? What is going on here guys?1.3KViews1like1CommentAnti Aliasing In Unity with URP
Hiya! So I'm having issues with Antialiasing in Unity on a Quest project, it doesn't seem to matter if I have my project set up based on the Oculus documentation or not: https://developer.oculus.com/documentation/unity/unity-conf-settings/ Things are still looking pretty chunky, maybe I'm not understanding how to manually set the MSAA level, in my understanding it's the pipeline asset that has to be set to 4x MSAA Project Setup: Unity 2021.3.11f1 Unity XR System w/Oculus XR Plugin GLES not Vulkan Doesn't seem to matter if I'm in Multiview or Multipass. FXAA does... something, but its just blurry. I've read that for certain setups you have to disable antialiasing in the camera, only enabling it in the pipeline settings, this didn't have the desired effect for me. Finally, questions: How essential is the Integration Package to MSAA functioning correctly on the quest? Am I required to use an Oculus camera rig instead of the Unity XR Rig for Antialiasing to function correctly? Also if anybody can share with me screenshots of a working URP+MSAA Unity setup configuration I would be very grateful.8.2KViews1like1CommentOculus Quest 1 Rendering Glitch In Left Eye
Hello, I am currently developing a Unity Game for Oculus Quest. Game has been in development for about a year now but I am experiencing a new issue. In the left eye, its seems like some materials just get shifted and skewed suddenly, flashing in and out of place. Everything renders fine in my right eye. This only exists in one scene, everywhere else the game runs fine. When I first observed this issue, I was also experiencing poor framerate, so I figured they were related. I have now optimized the scene to have decent framerate (still more work to be done) but I am still experiencing this same glitching problem. Here is a video of the issue (sorry for the poor quality): https:// youtu. be/ 8VEjHfAopSs (Won't let me post links so just remove the spaces) Has anyone experienced this before? I'm hoping to find an answer towards what is happening and how to prevent it. I was expecting it to be tied to the framerate, but this issue seems to persist even as the framerate gets better. I have plans to continue improving the framerate, but I will be in a bad situation if I get the framerate up to standard and still have this problem to solve. This is Unity 2020.1 using URP. Rendering with multiview setting for Oculus Quest. Using Unity XR and Oculus SDK from package manager. Issue does not occur on Quest 2. Any help, questions, or ideas would be greatly appreciated. Thanks everyone!2.1KViews2likes2Comments