Usernames returned as expected in editor, but coming back null once built?
Let me start by saying that my app has been approved and the DUC has gone through and I'm permitted access to user names. I did just get access today, so there's a small chance it's just delayed or something, but that seems unlikely considering it works fine in the editor. So I'm having an issue where the result is inconsistent between the Unity editor and the built game for my app lab game. In the editor, I can get the result of Users.GetLoggedInUser().OnComplete(GetLoggedInUserCallback) and have it return the Oculus user ID and display name. When I build the game and load it up on the Quest, however, it's coming back as null. Is it possible that this is because my game is not yet released on App Lab (thought it has been approved), or is there a known issue, ideally with a workaround, that might cause the info to not be accessible once actually built? Edit: I've discovered that it's specifically the displayName that comes back null, the userName is being returned. Still strange that I can get the displayName in the editor and not the build, but better than nothing for the time being.1.1KViews0likes1Comment(Unity) How do I get currently playing user's username?
How would I go about retrieving the username of the user playing my game? I already have the entitlement check setup and working but I can't figure out how to access the Oculus identity with the Oculus Name and Oculus ID in Unity.781Views0likes0Comments[Gear VR] How to get Username via Blueprints? UE 4.19 *resolved
Hi, I try to get Username / OculusID via blueprints. Entitlement Check succeeds. The Nodes "Get Oculus Identity" and "Get User Profile" seem to do nothing. Is there a way or a workaround to get the username via blueprints? Best Regards, Andi, DEFICIT Games1.3KViews0likes3CommentsAccessing Oculus Home Username on non-Android platforms
In the Oculus Utilities for Unity 5.x, version 1.3.0, there is a data structure called OVRprofile. It can be fetched from the OVRManager, and it is meant to provide access to the name and data of the account of the user that is currently logged into the Oculus Home. This class, however, seems to only have functionality for fetching the user's name on the Android platform. There doesn't seem to be a way to access the username of the currently logged in Oculus Home user when on the PC platforms. Am I simply looking in the wrong place, or is this a feature that has yet to be implemented?Solved2.1KViews0likes5CommentsFetch User's Profile
I am developing for GearVR and recently I tried to fetch the user's profile from OVRManager and I got the following error: "Failed to load profile" followed by "app isn't in user's library". Since the app is under development and I can't launch it form the Oculus Home yet, is there any way I can access the user's Oculus profile as a developer? It would make the onboarding proccess significantly faster and seamless.730Views0likes1Comment