Quest 3 Vulkan Validation Layer
Is it possible to use the vulkan validation layer on Quest 3? I've enabled the XR_EXT_DEBUG_UTILS_EXTENSION when creating the xr instance, and have created a debug callback using xrCreateDebugUtilsMessengerEXT. I tried doing the same thing in the vulkan instance: I add VK_EXT_DEBUG_UTILS_EXTENSION, but when I call vkGetInstanceProcAddr to get vkCreateDebugReportCallbackEXT I get null (so I'm assuming the xr version takes precedence and you don't use the vk extension). When I try to add VK_LAYER_KHRONOS_validation layer to the VkInstanceCreateInfo and call xrCreateVulkanInstanceKHR, it fails, returning XR_ERROR_VALIDATION_FAILURE.Solved1.8KViews0likes1CommentInvalid OAuth2 Token when using GetUserProof API to generate nonce for non-developer user account
Hi there, I've encountered an issue where a non-developer user account is getting Invalid OAuth2 Token when trying to call the Platform.Users.GetUserProof API to generate a nonce on the client application (local development build). I wonder if the user has to be part of our oculus developer organization in order to consume this API? I don't see any relevant doc explaining it or similar issues from other developers yet. But I've attached the stacktrace for your reference. Note: The GetUserProof API would work fine with developer account under our scoped organization. Thanks for your help in advance! 🙂1KViews0likes0CommentsCheck the model for GLTF validation errors and try again later.
I'm having trouble inserting models into home. The error is not in the model, because I have already inserted it into home. It gives me the error "check the model for GLTF validation errors and try again later". I get the same error when inserting the template home. Does anyone know if there's a validation failure?3.1KViews1like7CommentsCheck the model for GLTF validation errors and try again later.
I'm having trouble inserting models into home. The error is not in the model, because I have already inserted it into home. It gives me the error "check the model for GLTF validation errors and try again later". I get the same error when inserting the template home. Does anyone know if there's a validation failure?Solved1.7KViews0likes3CommentsPause game node still allows headset to move
Unreal 4.19 Pause game (Set Game Paused node) still allows the headset to move around, pause works and all gameplay stops but you can still walk around and the screen updates I think this is causing me to fail the test"TestSubmitFrameWhenNotVisible" with the OculusVRCValidator (vrc-pc-input-1) "Commited a testure swap chain (called OVR_CommitTextureSwapChain) when application not visible" I had no bother passing the other tests but this one has me stumped. Am I doing something daft here? Is there a node to suspend rendering? Thanks.924Views0likes2CommentsWhere is OculusVRCValidator.exe?
I read this VRC Validator document. https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-vrcvalidator/ Document say "use C:\Program Files\Oculus\Support\oculus-diagnostics\OculusVRCValidator.exe" But I can't find it. In my computer, cd C:\Program Files\Oculus\Support\oculus-diagnostics dir *.exe OculusDebugTool.exe OculusDebugToolCLI.exe OculusLogGatherer.exe OculusMirror.exe 4 exe files exist, but OculusVRCValidator.exe doesn't exist. How to get OculusVRCValidator?2.1KViews0likes4Comments