Can I get the VR controllers velocity / acceleration / IMU data via OpenXR?
Hi there! Can I get the VR controllers velocity / acceleration / IMU data via OpenXR? I'm working on a PC VR project in Unreal Engine. I want to detect when the user "shakes" a controller. Is there any functionality in OpenXR to do that with minimal latency? I tried using controller velocity to detect a shake, but that way I can get some false positives. If I use acceleration data derived from controller velocity I can get good results (i.e., no false positives), but the "shake" detection happens 3 or 4 frames after the detection used by velocity: In the image above: V1 (red line) is controller X velocity, Acc (magenta line) is acceleration derived from velocity, dots mark points when a shake was detected, x mark when the algorithm will start looking again for another shake. Any information and suggestions are welcome. Thanks!1.7KViews0likes0Comments