Quest OS Version Numbers
Hi, We have some functionality in our application that is only supported in v49. We are able to determine the users System Version number (associated with the specific update) but are trying to determine which Version corresponds. Does anyone have access to a conversion table that lists all System Version numbers and the corresponding Version? Thanks1.1KViews0likes0CommentsVersion Number
Hi, I'm having an issue with android version not updating. I'm developing an apk with Unity3D for the Quest and Quest 2. The first submission on AppLab came back with some feedback which I've addressed, and I tried to upload a new build for submission. The issue I'm having is that while trying to upload a new build, it throws an error and tells me that I need to +1 the build number. I've done this in the Unity editor through OculusPlatformSettings with no luck. I tried again with generating a store-compatible AndroidManifest.xml and changed the [android:version=="1"] to 2 myself, built, then tried again with no luck. Lastly I went through the link I was provided with the error to install Apktool and use that which I've also tried, again with no luck. Something seems to be setting the version number to 1 or failing to successfully set it to 2. Any help would be greatly appreciated!Solved3.1KViews0likes1CommentOculus SDK for Windows verision number? i.e. Oculus SDK 23.0.0 or 1.55.0??
I went to download the latest SDK and discovered that the version number had been bumped from 1.43.0 to 23.0.0. Which seems like a giant jump in numbers, but I guess that there is some hidden logic behind this jump. https://developer.oculus.com/downloads/package/oculus-sdk-for-windows/23.0.0/ Once downloaded I checked the version number in the OVR_Version.h file. In this file the version number is stated as 1.55.0. The same number is also found in the LibOVR\Projects\Windows\LibOVR.props file. So I guess the correct version number should be 1.55.0 and not 23.0.0???661Views0likes0Commentscorrect format and increment for version and build code version values
I'm using the platform command line tool for apk uploads of our Go application to the oculus distribution platform. I'm having trouble correctly incrementing the version number and/or the build version code to that the apk is excepted. I'm getting the message that there is an apk with the same platform number and version code on the channel I'm uploading to. Incrementing the build code version doesn't seem to resolve the issue, and I have 1.01 as the version number - adding 1.011 to the number also doesn't seem to work. What are the accepted values for these properties?635Views0likes0Comments