Can anyone confirm whether it is possible to use Unity VFX graph for Quest 2 development?
Looking at their roadmap it looks like Compute / mobile devices are currently under development. However, I can't find a definition of what a Compute device is anywhere or whether this covers the Quest 2. Can anyone put this to rest before I waste a bunch of time trying to get it to work? I'm also using 2021.1.7KViews0likes2Comments