Black corner when recording a video or taking a picture.
I have a problem with some apps where I get a black corner whenever I try to take a picture or record a video from the gameplay. I've tried changing eyes for reference, different aspect ratios and settings combinations; I even factory reset the Headset several times and nothing happens. Does anybody knows how to fix this issue? It's driving me crazy...80Views0likes3CommentsRecord videos of a Unity VR scene with passthrough running on a Quest Pro through Quest Link (USB)?
I have a Unity project with some passthrough layers which I run directly from the editor on my Quest Pro via Quest Link (USB) and I'm trying to record a video of the VR scene, but unfortunately without any success so far. Supposedly, since the v47 update, the headset's video recording tool should capture the passthrough views as well but that's not true in my case. The video is all black. I've tried streaming from the headset using SideQuest as described here but there again, Scrcpy only shows a black screen. In Unity's play window only the virtual objects are rendered properly, passthrough layers are all black. I've got the latest Oculus runtime (54) and Interaction SDK, I've enabled dev mode and passthrough settings everywhere and it works in the headset (I can see my surrounding physical environment), but I can't record a video with that passthrough content. The example scenes in the Oculus SDK have the same problem so my project isn't at fault here. Has anybody managed to record passthrough videos from a Unity project running through Quest Link?1.7KViews1like1CommentGame crashes when recording (If relating to logs)
Like 28 peoples game crashed due to an error: android_crash:android.app.BackgroundServiceStartNotAllowedException:com.oculus.vrapi.ScreenCaptureHelper.advertiseStreamablePackage Stack Trace java.lang.Error: FATAL EXCEPTION [Thread-3] Unity version : 2021.3.25f1 Device model : Oculus Quest Device fingerprint: oculus/hollywood/hollywood:12/SQ3A.220605.009.A1/50500320057200150:user/release-keys Build Type : Release Scripting Backend : IL2CPP ABI : arm64-v8a Strip Engine Code : true Caused by: android.app.BackgroundServiceStartNotAllowedException: Not allowed to start service Intent { act=SET_METACAM_PACKAGE_NAME cmp=com.oculus.metacam/.capture.CaptureService (has extras) }: app is in background uid UidRecord{c77b0c3 u0a93 CEM bg:+1m47s574ms idle change:idle procs:0 seq(0,0,0)} at android.app.ContextImpl.startServiceCommon(ContextImpl.java:1870) at android.app.ContextImpl.startService(ContextImpl.java:1826) at android.content.ContextWrapper.startService(ContextWrapper.java:776) at com.oculus.vrapi.ScreenCaptureHelper.advertiseStreamablePackage(:47) Any thoughts?729Views1like0CommentsAbility to adjust recording camera position
I'm not sure if there's already a thread out there for this. I enjoy playing BeatSaber a lot, and have recorded a bit in the past on the headset. I'm glad that the feature was added to add additional aspect rations for recording (and stability, which I need to play with more). I think the big thing missing for me is the camera placement. So when I'm recording the video in 16:9 which is what I prefer for obvious reasons, a lot of the times the batons can be cut out of the image completely. I wish there was a way to push the camera back so that they can be in full frame. With the Avatars in game I don't know if this would be a problem but I suspect your Avatar is only visible by other players in multiplayer. An added bonus would be if the camera could be locked to the Horizon versus the movement of the headset. And now that I'm thinking on it even further I would have little doubt you could just grab the camera that Mixed Reality Capture added, maybe?732Views0likes0CommentsHow to disable the recording feature?
Hi, I'm building an app from Unity 2020 and I would not want the app to be able to record by the user. Currently, any application that you run directly on the headset (Oculus Quest/Oculus Go) has an option to record a video or take a photo if you open up the Home menu/Pause menu. Is there a setting or code that I can include in my Unity project to disable the ability of the user to record just for the application I'm building? Thank you! Regards, Faizal4.6KViews1like4CommentsAccess to Oculus Quest video recording feature from the code
Hello, Right now to record the video of my game on Quest I should go to the Oculus menu, start recording from there and then return back to finish it. What I want: press some button in-game and record the video without jumping between the game and the Oculus menu. I don't see any API to implement such a thing. Does it possible to give access to developers to video recording feature? It also can be cool to control where users can share the video: not only on Facebook for example but also on Instagram.2.5KViews0likes2CommentsExternal Video Recording Launch OculusQuest
Good day, fellow developers, For improvement purpuses we need to record videos BUT testers usually don't like launching procedure or forget about it. So we would like to launch recording when app launches and stop when quits- is it possible?588Views0likes0CommentsCannot download videos recorded within the Quest
Hello, I'm part of a team currently developing an experience for the Quest. We are nearing the end of our development and focusing on QA and bug fixes. I am trying to save videos captured within the Quest in order to show the team issues I am encountering, however I can't seem to get the videos to work. Screenshots work fine and I am grabbing videos saved to Quest > Internal Storage > Oculus > VideoShots The videos can be viewed fine inside the Oculus Gallery, but when I transfer the videos to my PC and try to play them in VLC or Windows Media Player it's as if the players have no information, they dont even try and play. The videos all have various file sizes that make sense based on how long I recorded for, but they can't be viewed outside of the Oculus Gallery. Any ideas? Thank you.1.9KViews0likes1Comment