Unity's videoplayer renders black texture on Oculus Quest
Hello, everyone. Just begin develop app on the quest. Currently, I try to play the video as tutorial for my app on quest. In editor, it works like a charm, but in my built the render texture of video just only black no picture but the video's audio is playing. Is this a bug? Or I need some addition setting to get my video playing on Quest? If anyone know please help me. Thank you in advance.1.4KViews0likes1CommentOculus DK2 - display a video at a specific time
Dear all, My goal is to play a video on the oculus DK2, by selecting the time instant of the video to be displayed with the current position of a Falcon Novint robot. I have tried using TouchDesigner and the CHAI3D-oculus module, but I did not manage to display any video on the Oculus DK2. Applications playing videos from the Oculus store work perfectly fine. Therefore, I was thinking of starting one of these apps (such as "Open VR Video Player" that allows selecting a video within a specific path) to select the specific time, from the robot's position (read in the program running in C++ on visual studio 2015), at which the video should be displayed. Could that be doable? Did anyone try to perform a similar setup? Does someone have any recommendation? Thanks a lot in advance for your help! Simone1.6KViews0likes5CommentsHow can I see multi videos simultaneously?
Hi, there. How are you? I have tried to see multi videos at a same time. My purpose is to see 8 videos in 3D. They should be played simultaneously. I use Video Player component in Unity3D. The device is Oculus Go. Not Standalone. Of course, on standalone, it is working. But on Oculus Go, no. I think that it will be same on mobile, too. Could you please give me your opinion? Hope to hear more from you. Cheers.478Views0likes0CommentsOculus GO Video 360 freeze & crash after reload
Hi, I am facing an issue with my video 360 on Oculus GO and unity. My issue : I have a simple scene with the unity video player inside (play on awake, loop check). After multiples reloads of this scene, the app freezes. From my tests, the crashes occur when the video player starts after 50 or 100 reloads of the scene or 15-30 minutes of use. I use Unity 2017.4.14 I use the oculus SDK 1.29 Video: My video has a resolution of 3480x1920. Encode : h264 .mp4 The video is displayed in equirectangular 360 in mono The video is captured with this asset : https://assetstore.unity.com/packages/tools/video/vr-panorama-360-pro-renderer-35102 For the video player I have tested : - AVPro 1.9.6 (from asset store) https://assetstore.unity.com/packages/tools/video/avpro-video-56355 - the built-in unity video player Projects with this issue : On my main project, I use AVPro. I have a video manager with the video player set as DontDestroyOnLoad In some scenes, I get the video manager and play a video or replay a video for these scenes. The issue appears around 30 videos played. In this case, the app freezes a few seconds, then return to the Oculus GO Home. I set my project settings with this link https://developer.oculus.com/blog/tech-note-unity-settings-for-mobile-vr/ I though AVPro media player was the problem, so I decide to test with the unity Interactive 360 Sample Project ( https://assetstore.unity.com/packages/essentials/tutorial-projects/interactive-360-sample-project-108974 ) I modify their example scene to have my video. In their project, unity uses a video player per scene. Unfortunately, the result is near the same as AVPro. The app freezes but it never return to the Oculus GO Home. I have tried to work on the video (decrease size and resolution) but the result is the same. Have you any ideas, tips or more information on this type of issue ? Thank you for the help ! Best regards11KViews0likes1Comment