The "I'm effin Quarantined" Megathread
Governments across the Globe are in Quarantine, so I figured that this community could use a thread to discuss our first-hand experience of its impact. As a side note, I never would have guessed that a global pandemic would be the primary driver to getting VR more mainstream! :p For me, I had taken a long break from VR. I have maybe engaged in VR for 1 hour ever 2-3 weeks. It's been that way for nearly 6 months now. Mostly because I feel that I've experienced so much since I first acquired my Rift in 2016; I got to the point that everything (even new AAA titles) started to feel like 'more of the same.' This is something that has impacted me before. For example, I began gaming with the Atari 2600 as a kid, moved on to NES, SNES, Sega, and eventually PC Gaming. But I took a very long break from gaming (over 5 years) because I hit a point where everything on every gaming platform felt like a regurgitation of something I've done before. However, now that I'm stuck home for at least 2 weeks during quarantine... it's time to jump back on to the fray! So... What games/experiences will you be engaging in with VR? What non-VR activities will be occupying your time? Are you one of the people who can work from home during quarantine? Or is this pandemic negatively impacting your job? Are you hoarding food and toilet paper? I'll answer first: I will be (finally) completing SkyrimVR. Before I took my VR "break," I had already completed both DLC's in SkyrimVR, and I'm already near the end of the main quest. After that, I will be loading up Stormland. I'm playing through Divinity Original Sin for the first time, in preparation for the upcoming release of Baldur's Gate 3. Beyond software, I will be doing lots of exercise.. Gotta keep up the conditioning! Since I'm a software engineer who has been working from home primarily for at least the past 10 years, this quarantine will be... more of the same. I'm a non-hoarder, but wondering if I will regret it.20KViews8likes155CommentsWhat was your favorite VR Holiday gift?
I'm curious as to how many folks received a Holiday Gift specific to Virtual Reality. Whether a piece of Hardware or Software. For me it was the GelPro Elite Floor Mat: I stood on this for an hour straight playing through the Single Player campaign of The Unspoken; the difference was impressive. Having been on my feet in VR for many long hours beginning back in April of 2016, I can say that having a high-end stress-relief floor mat feels awesome. There are plenty of other great mat's out there, and I highly recommend any of them to anyone who spends a great deal of time with Standing Experiences in VR. Anyone else get any fun/cool VR gifts?4.6KViews3likes30CommentsAligning world with Guardian Play Area
I seem to be at a loss for I have been working on this problem for the last couple of days. I am trying to create a game where the player walks through the environment by walking around their play area given it meets the requirements (7 ft x 7 ft). I, however, seem to not be able to make the world align with the play area. I am able to get the play area and calculate where the player is inside of the play area as well as calculate the angle in which the world needs to be rotated to become aligned with the play area. Nothing that I do has seemed to work despite the numbers I have gotten. Has anyone else done this and can give me pointers or a solution on how this might be done?Solved9.9KViews2likes17CommentsInvestment Opportunities for VR/AR Startups and Developers
Hello, InvestVR is a company that represents a group of investors who are committed and interesting in funding VR and AR projects. We are currently open to new submissions through our website, http://investvr.co and wish to speak to talented developers who have a vision in creating products in the industry, or startups that are already established that hope to secure a further round of investment. Please note that we are currently accepting submissions from ANY size, including from Visionaries who have not yet secured a seed round, or even (perhaps primarily) developers who wish to start their own studio or take their projects further. Feel free to message us on these forums, or send a contact request through our website. Looking forward to speak with some developers and startups.1.1KViews2likes3CommentsToo Much Shooting! How about REAL LIFE?
Too many of these games require me to shoot things, even racing! For crying outloud, why cant I JUST RACE? Nascar drivers don't go around making laps shooting at other drivers or coins. And when it comes to a lot of the shooting games, WHY 2 HANDS FOR EVERYTHING? That's not realistic. When I fire handguns in real life, it's only 1 gun; not a handgun in each hand or a handgun in 1 hand and a shotgun in the other. For me, it takes the REALISM out of it. It's like you think every gunfight should be fought to dubstep. Cant you just keep some games simple and realistic to actual life???1KViews1like1CommentCan't sync Unity "play-mode" with Oculus Quest 2 for developing/testing
I am entering the first stages of becoming a VR developer, and I am currently stuck on a very important aspect of the development process. I followed this tutorial (google this: Developing for VR with Quest 2 & Unity for the First Time) on Unity version: 2020.2.3f1, using a new Quest 2. I reached the end successfully and I was able to see my Scene and red laser hands in my headset! Very exciting for me. However, this only works when I "Build and run", which is a very tedious development strategy when working on a project and ensuring it works every step of the way. So I would like to be able to click the play button in the editor and have my scene "play" on my headset, however it doesn't appear to be so simple. Basically I have no idea how to implement this important aspect of development. I have the oculus app on my phone, Oculus desktop on my computer, but I can't find any clear instructions on how to click play in the unity editor and have it magically appear in my headset (like it does when I build and run). Any advice or links to good resources would be highly highly appreciated! Thanks for reading and have a nice day!1.5KViews1like1CommentWill multiple Oculus Quests be able to connect to a single PC (server)
Good day, Don't know if there has been discussions about this. I work for a VR company that wants to develop a product for the mining sector in Africa. A need from the mining experts arose that they want to connect with standalone VR headsets such as the Go and the upcoming Quest. My question is: Will I be able to connect multiple standalone headsets via WiFi to a single PC (the reason being there can be loads of projects done in Unreal loaded on the PC that will act as a server). If not will there be support or anyone I can chat relating to this, or must there be external development done to achieve this. Again, I need to connect various viewers to view one VR project, assisted by an instructor. Hope someone can help me.887Views1like0CommentsWhen I set Time.timeScale to 0, the Oculus touch controllers are not tracking.
To pause my game, I am setting Time.timeScale to 0 in Unity3d. When I do that, headset is being tracked but controllers are not moving. The touch controllers are getting struck the moment the timeScale becomes zero. When timeScale is reset to 1, the touch controllers are again getting tracked and are moving. I didn't face this problem with the earlier version. In the new 1.11 update, I am facing this issue. Can anyone provide me a solution for it ?2.2KViews1like3CommentsDreaming about being in VR
I never had dreams about being in VR until I got the Gear VR. Once I got the CV1, dreaming I'm in VR became more frequent. One time I actually fell asleep with my headset on and had a dream I was in VR. Imagine how I felt when I actually woke up and still had the headset on. I'm sure reading Ready Player One and watching Sword Art Online contributed to my dreams. Anyone else having dreams about being in VR?5.2KViews1like18CommentsHow to achieve texture and model quality equal to oculus workroom
I am working on a hospital room, which has all required equipments. There are a lot of jagged edges that are easily viewable. When i tried workroom in oculus, the texture quality and the model quality of the room is excellent. I would like to know that if ther is any specific settings w.r.t model or texture or material or project is needed to achieve this type of quality.710Views1like0Comments