How to overcome the "sweetspot" effect
Hi all! My team is making a visual training app in VR, currently on the Quest 2. Our existential issue has for a while been visual clarity, especially towards the edges of the display. A core requirement for the project, being that it is indeed visual training, is saccade movements, or in other words, having the head face straight and the eyes look at a target off to the side. This is of course where the visual clarity becomes debilitating for us. I have come to learn that a lot (or all) of this is a natural consequence of how the lenses affect (refract?) the image. The question now becomes, how can we overcome this, or at least mitigate the problem as much as possible? Perhaps the Quest 2 is not the right hardware choice for us, as I've read that it does have a pretty small sweetspot in the center of the screen only. I'm open to any and all ideas! I would hate for this issue to result in us not being able to move forward with the project. Thanks so much 🙂 - Lorenzo963Views0likes0Comments