Youth gorilla tag - can’t talk/hear others
My 10 year old can no longer play with others in gorilla tag since the latest update. He only hears monkey sounds, cannot talk or hear others. We have re-set, updated the game. He got a message (3/31/24) when powering on that parental restrictions have been updated by meta but I cannot find anything online supporting that or telling me what has changed. Has something changed that no longer allows under 13 to play? Is there a way to bypass?Solved32KViews2likes31CommentsCross-platform voice chat?
Hi! Do I understand it right, that if I want to develop a cross-platform -- say Google Play Store for mobile + Oculus Quest -- voice chat app, I would need to be able to use a third-party chat solution (like Photon) instead of the Oculus SDK native functionality (rooms, matchmaking etc.) so that it would still work on Google Play/ phone usage, being outside the Oculus store as well? Thanks!965Views0likes0CommentsCannot join a session anymore
Since two days I'm not able anymore to join a session. We have a listen server which starts an Oculus session with a valid matchmaking pool and some other clients which search for it and join it. On the listen server side it correctly creates the session and opens the level with the "?listen" parameter; On the client side the session is found, when trying to join it succeeds (I see the call to the delegate OnJoinSessionComplete with Success) but then it does not open the level, neither the users can listen one each other. The only interesting things I see in the log are the following: [2018.11.08-14.54.52:191][783]VoiceSessionLog: OnJoinSessionComplete: Success [2018.11.08-14.54.52:191][783]VoiceSessionLog: Registering remote talker 1483781508382744 [2018.11.08-14.54.52:191][783]VoiceSessionLog: Remote talker registered: 1483781508382744 [2018.11.08-14.54.52:192][783]LogNet: Browse: 1483781508382744.oculus//Game/Maps/StartMap [2018.11.08-14.54.52:192][783]LogTemp: Display: ParseSettings for GameNetDriver [2018.11.08-14.54.52:192][783]LogTemp: Display: ParseSettings for OculusNetDriver_0 [2018.11.08-14.54.52:192][783]LogTemp: Display: ParseSettings for PendingNetDriver [2018.11.08-14.54.52:192][783]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent) [2018.11.08-14.55.07:825][190]LogVoice: Warning: 1483781508382744 timed out In these three days we changed nothing, and none of our applications (four apps) works anymore. Did you change something on your side? Do we need to modify the connection some way? We use UE 4.19.2, the Oculus' version of the engine. May you help us to investigate? It is an urgent problem. Thanks ADDITIONAL DETAILS: In some previous log files (when it worked) I also see these rows, which now I can't see anymore. [2018.10.31-15.52.09:625][211]LogHandshake: SendChallengeResponse. Timestamp: 20.742823, Cookie: 255120151072099173030100234249012201097026085177018060056185 [2018.10.31-15.52.09:634][212]LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 1483781508382744.oculus, Name: OculusNetConnection_0, Driver: PendingNetDriver OculusNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID It seems something goes wrong with the handshake (UPendingNetGame::SendInitialJoin, from code, should be called when the handshake has been completed).1.5KViews1like3CommentsOculus VOIP in Unity
Hi, I'm trying to learn how to use the VOIP feature in the Oculus platform sdk for Unity. I found the page on Oculus' site but I'm running into an issue with the call to start. Where I am supposed to enter the userID (ulong), I'm not certain what it is asking for. Is it asking for the unity network userID or a unique Oculus userID? How can I get that ulong? Or if anyone knows of a good tutorial/video on setting up the VOIP feature, that would be great :)1KViews0likes3Comments