Use voiceCapture, 100% crash when relunch app and start voiceCapture or openlevel
start my app on quest voiceCapture->Start(); voiceCapture-> IsCapturing() return true;(Capture ok) Once in the Project press the Oculus button to bring up the quit menu and Quit out of the project Attempt to launch the project again. voiceCapture-> IsCapturing() return false;(Capture not ok) reload map use openlevel() crash at AudioMixerSourceManager.cpp] [Line: 303] or voiceCapture->Start(); --------- beginning of crash D/UE4 : Assertion failed: OffsetFromBase >= 0 [File:F:\UnrealEngine-4.22\UnrealEngine\Engine\Source\Runtime\Core\Private\HAL\MallocBinned.cpp] [Line: 1080] D/UE4 : D/UE4 : Assertion failed: OffsetFromBase >= 0 [File:F:\UnrealEngine-4.22\UnrealEngine\Engine\Source\Runtime\Core\Private\HAL\MallocBinned.cpp] [Line: 1080] The UnrealEngine/Samples/Oculus/AvatarSamples/ have same problem,When relunch app, Mouth synchronization is not work408Views0likes0Comments