Locomoção em realidade virtual 🇧🇷
Olá, Meu nome é Thiago Brendon, sou brasileiro e gostaria de compartilhar uma ideia relacionada à locomoção em ambientes de realidade virtual. Antes de tudo, não sou engenheiro nem especialista na área. Sou apenas um usuário apaixonado por tecnologia e jogos que gosta de imaginar novas formas de interação. Uma das dificuldades que observo na realidade virtual é a necessidade de controles ou equipamentos adicionais para movimentação. Em muitos países, incluindo o Brasil, acessórios avançados de locomoção podem ser caros e inacessíveis para grande parte dos usuários. Pensando nisso, tive uma ideia que pode parecer incomum à primeira vista: utilizar a língua como método complementar de controle. A proposta seria desenvolver um pequeno sensor ou touchpad posicionado no céu da boca, capaz de detectar movimentos da língua para frente, para trás e para os lados. Dessa forma, o usuário poderia controlar a movimentação do personagem sem ocupar as mãos e sem depender de equipamentos grandes ou caros. Acredito que a língua possui características interessantes para esse tipo de interação: Alta precisão de movimento; Resposta rápida; Não interfere diretamente nos movimentos da cabeça; Permite que as mãos permaneçam livres para outras ações; Poderia reduzir a necessidade de dispositivos externos de locomoção. Imagino que a combinação entre rastreamento do olhar, movimentos da cabeça e comandos simples realizados pela língua poderia criar uma experiência bastante imersiva e acessível. Não sei se essa ideia é tecnicamente viável ou se já existe alguma pesquisa semelhante em andamento. Meu objetivo é apenas compartilhar uma sugestão que considero criativa e que talvez possa inspirar futuras formas de interação em realidade virtual, quero que seja mais acessível para mim já que não tenho condições de ter um acho que assim fica mais barato. Obrigado pelo tempo e pela atenção. Atenciosamente, Email:*** Thiago*** [edited for privacy - this is a public forum]15Views0likes0CommentsWe need to talk about the Meta Quest Software.
Hello, my name is Mateus Camargo, I'm a developer from Brazil, and I recently got a Meta Quest 3S. While the hardware itself is impressive, the software experience has some severe flaws. I’d like to highlight three major issues that aren't just bothering me, but a significant portion of the community as well. 1. System Performance and Fluidity The Horizon OS feels noticeably unoptimized. Simple tasks lack fluidity, and occasional stutters break the immersion entirely. Paradoxically, each system update seems to degrade performance instead of improving it. The OS needs a deep optimization pass to become lighter, more responsive, and efficient. 2. Lack of Environment Variety (The Horizon Home) The Horizon Home experience has become incredibly monotonous. We used to have access to a wider variety of environments. While the new default environment (Valley) looks beautiful, the current lack of options feels like a step backward. Stripping away diversity ruins the personal connection users have with their virtual space. 3. Missing Basic Productivity Tools It is frustrating that a powerful standalone headset lacks fundamental tools like a native Calculator, Stopwatch, or Notepad. While competing devices include these by default, Quest users are forced to rely on unofficial workarounds or heavy browser tabs just to take a quick note. Implementing basic, lightweight native productivity apps should be a priority. I hope the software team takes this feedback into consideration. The hardware is great, but the software needs to match its potential.29Views0likes2CommentsMy Quest Pro Nightmare: Meta Support Canceled My RMA After Two Months of Silence
Right before Christmas, I treated myself to a new Quest Pro. When the headset arrived, I was over the moon. I’ve been with Meta since the Oculus days—starting back with the Rift S—so I’d been waiting a long time for this upgrade. But my happiness was short-lived. On the very first night, I discovered that the Menu button on the left controller wasn't working. I looked up some troubleshooting guides which suggested unpairing and re-pairing the controller. That was the final nail in the coffin; the controller died completely and refused to pair back up. The next day, I contacted Meta Support. They replied quickly and authorized an RMA (Return Merchandise Authorization) for a replacement. On December 29, 2025, the return was officially approved, and the process began. Then... silence. Nothing for half a month. I started messaging them almost daily just to find out what was going on. Eventually, the Meta Support bots started sending me the exact same canned responses: how sorry they are, how they don't have any specifics, but how helping me is their "life's mission," and so on. At one point, a human named Brad replied. (Hi Brad, love you.) The wording of his email was different, which gave me a glimmer of hope that my problem might actually be solved. Well, hope is still barely alive, but the situation has become even more inexplicable. Today, February 27, 2026, I received an email from Meta stating that my return has been canceled for the reason: "Other." I contacted support immediately, and once again, I was showered with empty promises. They told me they would get back to me as soon as they "clarified the information regarding the cancellation." This is pure madness. If anyone has had a similar experience, please share how you resolved it. I am as desperate as a person can possibly be at this point...😫Solved557Views1like26CommentsThe new quest ui is terrible
so the new ui just came out for meta quest and its the most annoying overly complicated ui i have ever had the displeasure of dealing with anyone know any way to reverse it or suggest they change it back or at least give us the option to choose berween the old and new one its extremly annoying i know along of people feel the same way i have to slide thru like 9 tabs to locate an app i used to be able to see on one easy to slide screen and trying to open the call im on is like a 25 step process vs just clicking on one button on my quick menu please reverse this or give us the option to choose between the 2 or customize it715Views8likes14Comments58 Days Later - Quest Pro Warranty/RMA not honored
On March 4th 2026, I initiated an RMA request due to a hardware malfunction affecting the device’s built-in Wi-Fi. I followed all instructions provided by Meta and returned the device under warranty. I have experienced significant issues with the RMA process, including: Extended delays with no meaningful updates. Conflicting and inconsistent information from customer support. Failure to provide a replacement device or issue a refund Despite multiple attempts to resolve this issue through Meta’s customer support channels. I have not received a satisfactory resolution. Throughout this period, I have repeatedly been told that the matter is “under investigation,” with no clear updates, resolution, or timeline provided. As of today, I remain without my original device, a replacement, or a refund. As of May 4th 2026, I’ve filed a case against Meta Inc. with the Better Business Bureau, which didn’t do much at all. After the fact, my case with Meta is currently still “Processing”, and when asking for any transparency I’m left with vague responses, and unanswered questions. From what I’ve learned after working alongside Meta Store Support, you can expect a lack of clear communication regarding the status of your case, along with any definitive and reasonable timeline for resolution. Now as for what I’m left asking: Where do I escalate the matter from here? I’ve Gone to the BBB, I’ve asked for separate teams to look into my issue, and I have contacted every support line I can for help. What is preventing a replacement from being shipped out? You have my product, what’s the wait for? For all this time waisted what will Meta do to alleviate and compensate my frustrations? I started my journey with Meta far before the rebrand, when it was once called Oculus. Meta has shown me a lack of competence or care for its VR community, and in hopes of receiving my replacement, I cannot see myself using a new Meta headset in the future. I’ve read many other discussion posts, and can see all the same issues. I only wished that I never started an RMA process with Meta to begin with. For anyone else out there experiencing similar problems, I hope that you do not have to go through the same arduous process that I have.53Views1like1CommentQuest Upgrade
Hi everyone! I am a 3 year old quest user, and have finally gotten the money to upgrade from my old quest 2. Though, I am stuck. I don't know what headset to go to, the quest 3 or 3S. I am also wondering, is it even worth upgrading? My quest works more than okay right now, but I would like the extra power, and new apps. Please give me your input, thanks!59Views0likes2CommentsDesign Audit: Why the Navigator UI is a Knock off Failure of Vision
To the Meta Design Team, you are making your device worse by trying to be someone else. Meta was the leader because you were the ones who actually figured out how to make standalone VR functional and accessible in the first place. For you to throw away the very leadership you built just to become a knock-off version of Apple is a total failure of vision. You didn’t need to reinvent the wheel, you just needed to polish it. Instead, you’ve scrapped a great, functional interface for a filtered version of the Vision Pro. By forcing the Navigator into a rigid, head locked position, you’ve sacrificed user sovereignty for a spatial look that you don't even have the eye tracking hardware to support on your current mainstream headsets. Even if your next device has that hardware, the millions of people using your hardware right now shouldn't be forced into a "look to lock" logic that makes the system feel broken. Taking away the ability to freely grab and park windows, forcing us to recenter our entire world just to move a menu is a massive UI/UX regression that makes the system feel less capable and more restrictive. This interface feels like it was designed by geeks who prioritize clean code and data structures over how a human being actually moves their hands and head in a room. Mark Zuckerberg started with a site that was nothing but white backgrounds and blue text a bland, sterile database and that same nerd logic has now infected the Quest. A nerd designs a menu based on where it’s easy for the code to sit; a designer or a real user needs it where their hand naturally wants to reach. Your current interface is the definition of mayonnaise tech: bland, sterile, and corporate. You finally made the Navigator transparent, but you stopped halfway. Transparency isn't just a style choice; it’s a mechanical need in a spatial environment. Why are the store, the menus, and the sub-folders still stuck in these solid gray and white blocks? Every single window should be transparent by default. This is the obvious direction for the medium, yet you're forcing us into light versus dark folders instead of just providing opacity sliders. Users need the ability to choose if they want to block the world out or let their room shine through. It is 2026, so being stuck with gray and white as our only options is a joke. A simple color wheel for the UI would allow for a green aura, a blue glow, or custom highlights for menus. A transparent green theme should be a simple slider adjustment, not a corporate mandate. You already had a winning format with the original Quest interface. You didn't need to scrap it; you just needed to make it transparent and give us the tools to move it. You need to restore the "grab to slide" logic so we can orbit windows 360 degrees and park them to our left or right without the system fighting us. Stop trying to look fashionable through imitation. You built your success on utility and being the original in the standalone space don't throw that away to be a second rate copy of a competitor. Give us back the original soul of the Quest, enhanced with the transparency and the customization that this technology actually demands.192Views0likes6CommentsThe Meta Quest 3 Has Incredible Potential, But Meta Keeps Holding It Back
I’ve been in the Meta Quest ecosystem for years, starting with the Quest 2 that I bought in the U.S. for about $250 on Black Friday. Later, I upgraded to the Meta Quest 3 here in Europe. I purchased the 512GB model at full retail price from Coolblue, which was close to €700 with no discounts. Because of that investment, I expected a polished, next-generation VR experience. Instead, the device feels restricted in ways that make no sense for its price or its potential. To bring friends into VR with me, I gave my Quest 2 to a friend so we could play together. He didn’t enjoy it and passed it to his brother, and now I’m the one trying to convince his brother to use it. I then bought the same friend a Meta Quest 3S, hoping a newer model would change his mind, but he lost interest after a few months and gave it back to me. That says a lot about how empty the ecosystem feels. If Horizon Worlds had more depth, better tools, stronger communities, and easier ways for creators to flourish, people wouldn’t walk away so fast. The biggest problem with the Quest 3 is how creator-unfriendly it is. Streaming to YouTube requires workarounds, third-party apps, and unnecessary steps. Streaming to Facebook is the only direct option, yet very few people use Facebook for live content anymore. The strangest part is that Meta owns Instagram, yet there is still no way to stream directly to Instagram from inside the headset. There’s also no simple option for TikTok, even though VR content performs extremely well on TikTok. If Meta wants VR to grow, they need to empower creators, not limit them. Right now, creators have to fight the system just to show people what VR can do. Inside Horizon Worlds, the gaps become even clearer. VRChat already allows avatar streaming, virtual selfie cameras, expressive tools, and full creative freedom. Horizon Worlds should be leading the industry, not lagging behind it. Instead, it often feels limited, closed off, and inconsistent. Many sessions are filled with trolls, children, and chaotic interactions that make the platform frustrating for adults who bought the device to relax, socialize, or create. Meta needs stronger moderation tools, age controls, and better systems to keep Horizon enjoyable for adults. Productivity is another area that needs improvement. I work remotely, so I wanted to use the Quest for work tasks, but Meta Workrooms and Meta Remote Desktop feel restricted. I had to buy Virtual Desktop just to get the proper functionality. A third-party app should not outperform Meta’s official version on Meta’s own hardware. This shows how much the ecosystem is still unfinished. Even accessories fall short. I bought the Meta Pen (the Logitech stylus collaboration) expecting a deeper creative experience, but many apps don’t correctly display the pen and instead show the standard controller. This breaks immersion and makes it feel like the pen was added to the lineup without developers being prepared to support it. The overall user experience feels inconsistent. Avatar consistency is another issue. Some apps show the updated avatars while others use older versions. This breaks the feeling of a connected metaverse. If Meta wants a unified VR identity system, avatars need to be consistent across all apps, not left to chance. One of the biggest concerns I want to warn buyers about is the replacement process. My original Meta Quest 3 had a strap loop break, so I sent it in expecting a repair. Instead, Meta replaced the device. Normally that would sound positive, but the replacement was not equal in quality. My original Quest 3 had a very clear and sharp screen. Every replacement I received was noticeably blurrier, almost like a downgrade. It felt like Meta was sending refurbished units of lower value instead of matching the premium device I originally purchased. This should not happen to customers who pay full price for a flagship headset. Meta keeps focusing on building the “next headset,” but they are ignoring the problems with the one they already sold to millions of people. The Quest 3 has incredible hardware and could be the strongest VR device on the market, but Meta needs to unlock its potential. They need to improve streaming, open up creator tools, unify avatars, fix Horizon Worlds moderation, push out affordable Quest 2 inventory to grow the user base, improve Workrooms, make the Meta Pen properly supported, and ensure replacement devices match the original quality. I’ve invested time, money, and belief into this platform. I’ve bought multiple headsets for myself, friends, and their family members, and even then, the ecosystem is not strong enough to hold their interest. That’s not a hardware problem. It’s an ecosystem problem. Meta can fix this if they prioritize the users who already believe in their vision. The Quest 3 could be incredible, but Meta needs to stop limiting it and start listening.305Views5likes4Comments