Issue with sending replacement VR
Hello everyone, I am having a very hard time with Meta for some reason I sent in my Son VR that we received this April and it's no longer working properly. I reach out to Meta because it's still within the one-year warranty. They mention for me to send it in and they will send in a replacement within 3 to 5 business days. I sent the VR to them in October and here we are in November still no replacement. I have been in communication with them through the chat and they are giving me the runaround and not giving me a reason as to why they haven't sent the replacement. I really don't know what else to do, but I was thinking about getting legal involved because the device was very expensive and feels like it was stolen from us.8Views0likes0CommentsMissing my virtual homes after update
I updated my quest over night and was shocked my virtual environments all are missing. Is there a way back? I don’t like the new ones especially in the foreground as they are not realistic, they don’t blend in, design from foreground to background is not aligned. Sadly it’s not a quality update. I miss my original home environment, the dome - that was my first introduction to VR and I dearly miss it! I miss my winter lodge, my balloons, my Japanese home, my space station, my very cyber punk futuristic apartment, my hobbit cave, my mountain campfire, my forest lodge … Depending on the mood you could change them, now I feel a bit lost with the low quality environments (especially in the foreground) and my old themes missing. I would have never updated had I know the environments will be gone. Is there a way back? A hidden menu? Are there plans to integrate the old environments?146Views2likes7CommentsWhat Is It Missing?
I have been feeling lately like meta quest's universe has so much potential, but something is missing. The worlds feel so hollow and poorly conceived. The houses feel like shells of something that could be more. Don't get me wrong, I think that this Meta Universe is a great start and is going places, but when thinking about my desire for something deeper and purposeful, I had this idea. I am not techy, so please take this all with a grain of salt, but I had to get it out of my system somewhere... The worlds... The worlds need to be fully replaced with official meta quality worlds. Made by them (or approved partners) for the community to enjoy high quality content. By playing and supporting the worlds, you can earn meta coins (or whatever their currency is called) that can be used to make purchases within the meta universe (i.e. decor pieces for your house, or clothing from the existing clothing shopping center). There could be really nice, interactive museums and places to enjoy some sort of learning. Imagine finding yourself on a spaceship, that teaches you about astronomy, and you stop by a little gift shop (where you can buy souvenirs for you immersive home), and a cafe/bar with an AI Bartender you can vent all your problems to (you should be able to hear and speak to the bartender even if you have the setting to keep you from being able to talk to other players and hear them.) Or a grand aquarium that teaches you about the various sea creatures. Everything matches Meta's graphics so that it feels consistent with the rest of the universe. Individuals can still make their own worlds, but they are private and cannot be published without being vetted and approved by meta as matching the quality of Meta's work. More on the worlds later, as more context should be provided for my other world ideas. 2. The avatars... How neat would it be if you had to take care of your avatars. Eat, hydrate, exercise, sleep, etc... They could fill the Horizon Central city with restaurants and cafe that you use the meta coins you earned to eat and drink at. Some of the worlds could even contain places to buy sustenance for your avatar. Maybe there is a grocery store where you can buy food that you stock in your house (I don't think you should be able to buy stuff from a menu within your house, as that defeats the purpose of going there, and thus feels redundant). If you don't take care of your avatars, they won't have the energy to go anywhere fun or play any games. You could have your friends over for virtual dinner, and it serves a purpose. You could go for virtual walks as a break from work, and hydrate with a cup of virtual coffee from a coffee stand in Horizon Central. (I don't think socialization should be a required need, as not everyone has friends with a Meta Quest, and not everyone feels comfortable talking to strangers on the internet.) 3. The homes... There could be a bedroom and kitchen where you store food and drinks. There should be a place for boardgames in the living room that you can purchase from stores in Horizon Central or worlds with shops. Maybe you can also get karaoke machines that you can place anywhere in your house. I think that I should be able to set my remote computer screen at my desk, walk around with the controllers, and still have it stay there (currently my windows follow me and I don't love that all the time). A TV in the living area, picture frames I can place around the house and fill (be it images or selfies taken within universe with meta friends, or pictures taken from your files that you uploaded from real life). Maybe people can create decorations for your house...usable dishes for your food at home, pottery, other decor... similar to custom content. They can rent out stands in Horizon Central and sell them for meta coins. Maybe you could also buy a record player for your house that you can purchase records for using Meta coins or attach your Spotify account to (or whatever music platform you use). Then, when people come over, you can have music playing in the background. Your friends should be able to utilize the boardgames, tv, kitchen, etc. You can set the food up at the table, fill the dishes and set them, and have everyone eat. Also, a clock... somewhere in the house, just saying. 4. AI Guides/Employees in game... I keep coming back to the question of, what feels like the future when in a sci-fi world? I think of the bartender from Passenger, the guide from The Time Machine, The Curator from Ready Player One (sans the reveal at the end when it was that one guy all along). The museums could have fancy AI tour guides that you can ask questions to. Bars can have a similar thing. I think that the use of AI in this way could be so fun and make the world feel so amazing. 5. ADVERTIZING... Now, how can Meta get their real money's worth from all this effort? The answer is in the cities! Billboards, holographic signs! Real companies can purchase slots in the city to advertise their real-life goods and services within the universe, similar to how they would in real life cities. They can purchase prime real estate within Horizon Central itself, or for slightly less money, slots in the worlds. I picture (aside from billboards and signs) a little holographic guy advertising their new and exciting whitening toothpaste, and it plays on a loop, and the audio gets more noticeable the closer you come to it. 6. PETS??? This would be low on the priority list, but how cool would it be to have a pet DLC??? You would feed your dog, take him for walks through Horizon Central, train him, go on adventures together, etc... I imagine this would be an option you would purchase with real money like a game, but you download it to your whole quest. I know it would be a long process to take it this far, but I think Meta is so close, that I can taste the potential. I would absolutely die for something like this. It would truly make the Meta Quest addictive and feel so substantial compared to what it is now. Anyways, thank you to anyone who read this far, I really needed to get it out of my system. And like I said, I am not a developer, so if my idea does not align with real life logistics and capabilities, that is why. As I said, please take this with a grain of salt, as I doubt it makes much of a difference either way.56Views0likes2CommentsMust Have Feature
Horizon Central/Worlds need a feature for adults who either can't stand kids or don't want to hear them constantly screaming, talking, arguing/crying towards their siblings. Suggest an auto mute feature for certain age groups or for accounts made for kids Suggest an adult only lobby for horizon central/worlds make it so there are 2 setting for users so they can choose whether to join a 10+ or 18+ lobby of course 18+ would be for adults only while the other could still be for everyone and their kids. Any adult would only love this feature; this could not ever be a bad thing unless it just doesn't get made right then it's an issue but otherwise all adults would love this. With how much a quest costs the fact that this is not already a feature is crazy. Because kids are not buying quests adults are, whether for themselves or for their kids, either way adults are the ones buying the product.30Views0likes3CommentsReach Análisis para Meta Quest 3
Reach VR se presenta como uno de los títulos más ambiciosos de nDreams Elevation, un estudio con amplia experiencia en realidad virtual. Lee el análisis completo en la web de Zona The Gamers. https://zonathegamers.com/reach-vr-analisis-para-meta-quest-3/24Views0likes2CommentsWhat features should Meta Quest 4 have for the upgrade from Meta Quest 3 to make sense?
Meta Quest 3 is undoubtedly a high-quality device, but it has its limitations. I’ve been analyzing for a long time what really needs improvement for us to experience a truly immersive sense of presence in the virtual world. A 110° horizontal FOV is already good enough that we don’t feel like we’re looking through a tunnel. 25 PPD is also sharp enough, at least at closer distances. 90 FPS is perfectly sufficient for smooth and comfortable gameplay. The pancake optics are very sharp, and aside from occasional lens flares, I’m satisfied with the quality. That’s not to say these parameters shouldn’t improve, but they’re no longer the critical factors for a high-quality VR experience. What truly degrades presence, however, are the LCD panels. Blacks appear more like dark gray, and brightness is rather weak. This obviously also affects color richness and accuracy, dramatically reducing the sense of immersion. Even a flagship title like Half-Life: Alyx cannot truly shine. Meta Quest 3 allows software contrast adjustment, but this comes at the cost of losing detail in dark areas, which is also very painful. However, when I set the contrast to around 33% and started the game from the beginning, in those parts of the scene without dark areas, I had a strong sense that the space in front of me really existed and even experienced a “wow” moment. It was at that point I realized that no amount of higher PPD or other improvements could solve this. The SDE is practically invisible now, at least in games, and no longer interferes. The human eye is extremely sensitive to contrast and light, so the only solution is micro-OLED displays. In my opinion, if Meta Quest 4 doesn’t have well-calibrated micro-OLED panels, upgrading from Meta Quest 3 isn’t worth it. We all want a super-powerful headset, but I also realize how crucial high-quality content is, and that’s the stumbling block for today’s headsets. There’s no point in increasing parameters that are already considered good. It’s better to invest in a more powerful chip and better content. Most native games on Meta Quest 3 aren’t even rendered at full resolution, and the higher-quality titles still dynamically reduce resolution in other parts of the scene to maintain performance. The most painful part is that to completely eliminate aliasing and other visual artifacts, strong TAA combined with sharpening filters and FSR must be used. This results in a soft, low-detail image. To get as close to the original as possible, pixel density must be set to 2, meaning rendering four times more pixels—absolutely insane in real time. Fortunately, eye-tracking gives us hope, allowing high-quality rendering only in the small area where we’re looking, while the rest of the image is displayed at much lower quality, dramatically saving performance. To fully utilize the 25 PPD that Meta Quest offers, this is absolutely necessary. There’s no point in increasing PPD; the only thing that matters is improving display and content quality. Eye-tracking is, therefore, for me, another necessity for the Meta Quest 4 upgrade to make sense. What are your thoughts on this?83Views2likes4CommentsSupervised child profile creation issue
I am unable to create a child account for supervision. I had issues creating an account for "Max" and it ended up creating 3 accounts for him. I requested to have the 2 duplicate accounts deleted, but now I'm unable to create accounts for my other 2 children aged 10 and 11. How can I get this restriction removed so that they can have a profile that will allow them to play on their own Quest 3s headsets? I hope I do not have to wait 30 days for the 2 duplicate profiles for "Max" to delete before I'm able to create new ones, since the hard limit for child accounts with supervision appears to be 5 profiles. Any help would be appreciated! Thanks in advance!21Views0likes1Commentkernel Level Enforcement (KLE)
There are way too many sick people that harass and bully autism and disabled people. When the user gets suspended, they make another account and sometime use cheat engine / other Safeware, and account delete to block the account from anyone looking at the profile. Hate Speech and sexual harassment is increasing to this point reporting them is not doing anything they keep making new accounts and this is mainly happing in Horizon cental.12Views0likes0CommentsPlease implement a toggle for noise suppression.
Although I believe having noise suppression enabled on default is a good way to prevent a majority of unwanted sounds coming through the mic, there definitely should be a toggle within the settings to disable it. I would love to play instruments through the mic and interact more with the VR online community, but as it stands, having to set up my PC mic, use a variety of different adapters, and then plugging it into the headset directly hinders the experience greatly. I would like to at least have closure if the noise suppression is hardware designed and cannot be disabled through software. TL;DR: Please add a toggle to disable noise suppression.19Views0likes0Comments