VR Research Experiment
Hello, everyone! My name is Madina and I'm a Masters in Design student. I'm pretty new to VR and currently i'm conducting research about cybersickness in 360 video. Since it is hard times due to pandemic, it has effected my research too. I have to conduct an experiment where participants will need to watch video by using their own Oculus Quest. I will need around 60 people, so if you would like to help me out and be part of my research I will appreciate it a lot. The experiment will take only 15-20 minutes of your time and will be conducted online. Sadly i'm not yet able to post LINKs here, so maybe if you are interested just reply below this post :) Thank you for your attention! If you have any questions about the research, don't hesitate asking.964Views0likes2CommentsOculus didn't update the 'learning samples' to 4.24, a lot of stuff is deprecated...
Now instead of learning from it, (and making use of it) I have a week or more of just trying to get it working (a week is an eternity to a solo developer who works 18 hour day :o) I'll just post an image. Help most welcome. I was trying to do the right thing and R.T.F.M but the F.M is not updated! Thank you for any help!744Views2likes1CommentOculus Media studio. Does it upload to the store or to Oculus video?
Hi, I published a VR360 movie a week ago. I have already 1600 views but I can't see my movie neither on Oculus Video neither on Oculus store. Can someone tell me where I can see it. We already published six VR 360 video on "oculus Video" without any problem but I received an email recommending to use the Oculus media studio instead for a better experience. I already posted the question somewhere else on this forum and sent an email here : media-support@oculus.com. but I haven't had any reply yet. Any help would be greatly appreciated. Thank you.1.4KViews0likes6CommentsWho's creating their own 360 VR Environments and uploading them to the Oculus Quest? Lets chat tools
Hey- Who's creating their own 360 VR Environments and uploading them to the Oculus Quest? What software tools are you currently using, how's it going? I am currently using After effects, skybox, element 3D to create, but I am wondering what else I could use to make it more powerful (without having to code). Let me know in this thread!472Views0likes0CommentsStream 360 video from my server to Unity Gear VR app.
Hello, I am working on a app, where we need to showcase various 360 videos to a player. I have created the player: - I created a sphere. - Placed camera in right position. - Applied texture. Now if I place the video in a local path, then it plays well. I want to stream the video to the same player in 360 format, so that user can watch multiple videos and also the app size is significantly low. Thanks for help ! Regards1.3KViews1like2CommentsBest collaborative spaces/education opportunities
The university for which I work is considering offering the Go to all incoming freshmen next year, and we're currently researching collaborative learning spaces that are accessible to Oculus users. I'm aware of Oculus Rooms and Altspace, are there any other digital presence applications that have resource-sharing capacities?556Views1like1CommentOculus Headset movement
I want to know how can I change in unity the thershold of the method below: transform.haschanged At the moment it is so sensitive and it triggers with 0.00001 change in the camera. We have created an Interactive VR video in unity and we want that everytime the user doesnt use the oculus for 30 seconds, a trailer video starts to play! We have created the code below but even when the oculus is on the ground, still moves a bit (too sensitive): using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video; public class Trailer : MonoBehaviour { public int timeOut; private int timeOutTimer = 0; private Quaternion gameObjectrotation; private VideoPlayer videoPlayer; public float dynamicRange = 100f; // Use this for initialization public void Awake() { Vector3 lastPos; videoPlayer = GetComponentInParent<VideoPlayer>(); gameObjectrotation = Camera.main.gameObject.transform.rotation; InvokeRepeating("ScreenSaver", 0, 1.0f); } public void ScreenSaver() { timeOutTimer++; var wMinus = gameObjectrotation.w - dynamicRange; var wPlus = gameObjectrotation.w + dynamicRange; var xMinus = gameObjectrotation.x - dynamicRange; var xPlus = gameObjectrotation.x + dynamicRange; var yMinus = gameObjectrotation.y - dynamicRange; var yPlus = gameObjectrotation.y + dynamicRange; var zMinus = gameObjectrotation.z - dynamicRange; var zPlus = gameObjectrotation.z + dynamicRange; var cameraW = Camera.main.gameObject.transform.rotation.w; var cameraX = Camera.main.gameObject.transform.rotation.x; var cameraY = Camera.main.gameObject.transform.rotation.y; var cameraZ = Camera.main.gameObject.transform.rotation.z; if (cameraW >= wMinus && cameraW <= wPlus && cameraX >= xMinus && cameraX <= xPlus && cameraY >= yMinus && cameraY <= yPlus && cameraZ >= zMinus && cameraZ <= zPlus && timeOutTimer >= timeOut) { //Show video videoPlayer.gameObject.SetActive(true); videoPlayer.Play(); } else { //Hide Video videoPlayer.gameObject.SetActive(false); videoPlayer.Stop(); videoPlayer.frame = 1; } if (cameraW > wPlus || cameraW < wMinus || cameraX > xPlus || cameraX < xMinus || cameraY > yPlus || cameraY < yMinus || cameraZ > zPlus || cameraZ < zMinus) { timeOutTimer = 0; } gameObjectrotation = Camera.main.gameObject.transform.rotation; } } Any help would be appreciated! Cheers476Views0likes0CommentsCan you help us with the Samsung VR Gear?
Hello, if anyone has experience with the CinemaViewer and -Director: We´re currently running into issues using Samsung S7´s and the Samsung Gear VR to Play Videos that we placed on the phone and which we want to start playing using CinemaDirector on the Computer. We dont know how to Register the ID´s of the Smartphones within the CinemaDirector or how to load movies into the CinemaDirector. Also an error keeps popping up stating: "Thread priority security exception make sure the apk is signed!" which leads us back to the oculus Standard-Screen. We followed the instructions given us by Samsung carefully. If you know how our Problem can be fixed please help us out. Thanks in advance and greetings, Stefan794Views1like0Comments