How to pass VRC TestLaunchIntoVR
When I used VRC toolto test the TestLaunchIntoVR for the app, I got the error "The application took too long to submit the first frame". The reference link page said that If your app takes longer than 4 seconds to launch, you must provide a head-tracked loading indicator. Head-tracked means the UI elements must remain stationary in space when the user turns their head. Do not lock any logos or progress indicators to the user’s face. For my app, there is no UI element or other game object locking to the user's face at the first 15 secs, but the app can't pass the test. Can someone give an example for this to help me to understand it better? Thanks!3.5KViews0likes12CommentsMirroring options
Hello, I am developing a game for Windows with DirectX and OculusVR support. Now, I want to display the content of the HMD on my desktop monitor. Therefore I create a MirrorTexture by ovr_CreateMirrorTextureDX. Certainly the mirror displays both the left and right eye. But I want it to display only one eye in rectlinear view. How is that possible?433Views0likes0Comments