Meta Movement Package: Code error in RetargetingLayer.cs [fixed]
I installed Meta's Movement package and immediately hit an error: Library\PackageCache\com.meta.movement@3224be0f12\Runtime\Scripts\AnimationRigging\RetargetingLayer.cs(329,33): error CS0115: 'RetargetingLayer.InitializeBindPose()': no suitable method found to override FWIW, I'm running Unity 2022.3.33f1 on Android, package version is 6.0.0, and I imported the project via git in the package manager: `https://github.com/oculus-samples/Unity-Movement.git` UPDATE Resolved: I upgraded Meta XR Core SDK from 65.0.0 to 68.0.2 😅 Note to self: RTFM553Views0likes0CommentsWalking through walls in VR with Oculus Integration Package and XR Toolkit combination setup
Hello all, I am trying to use a combination of the XR Ray Interactor to interact with UI and the Oculus Custom hands to grab objects.. When I use the XROrigin with ray interactor and XR Grab Interactable I am to view the ray as well as grab objects (very laggy/glitchy though).. One major issue with the XROrigin setup is that they movement in VR is passing thorough the environments walls and objects.. I have tried applying Physics by adding Rigidbody components but it isn't very smooth and it is slightly uncomfortable when viewing in the headset.. So I am trying to use the OVRPlayerController with OVRGrab functionality as well as the XR Ray Interactor but the rays don't show up. I am not sure If I am missing anything.. any help on this would be very much appreciated... Thanks in Advance Platform: Android Unity version: 2020.3.27f1 XR Toolkit Version: 2.0.1 Oculus Integration Package version: 37.01.2KViews0likes0Comments