UE5 (.2.1) Had some problems building to Quest (3) and VR Preview: Solved!
Besides the documentation, this is my config which works finally: Download via Android Studio (Tools - SDK-Manager) SDK Platforms (check "Show Package Details"): Android 12L -> Android SDK Platform 32, Sources for Android 32, ARM 64 v8a Android 10 -> Android SDK Platform 29, Sources for Android 29, ARM 64 v8a SDK Tools (check "Show Package Details"): Android SDK Build-Tools 34 -> 32.1.0-rc1, 32.0.0, 29.0.3 NDK -> 25.1.8937393 Android SDK Command-line Tools -> Android SDK Command-line Tools 11.0, 10.0 Android Emulator Android Emulator Hypervisor Driver Android SDK Platform Tools Unreal Engine Project Settings: Android SDK: Min SDK: 29 Target SDK: 32 NDK: 25.1.8937393 (26.x doesnt work) JAVA: JAVA SE 8 (https://www.oracle.com/de/java/technologies/javase/javase8-archive-downloads.html) SDK API Level: android-32 NDK API Level: android-29 SDK Paths: Location Android SDK: C:/Users/[Username]/AppData/Local/Android/Sdk Location Android NDK: C:/Users/[Username]/AppData/Local/Android/Sdk/ndk/25.1.8937393 Location JAVA: C:/Program Files/Java/jdk1.8.0_202 Settet these Paths also in the environment variables ANDROID_HOME, NDKROOT, JAVA_HOME VR Preview: I had problems getting the VR Preview to work. While trying the XR Simulartor, i settet the Environment-Variable "XR_RUNTIME_JSON". Had to remove that, because the path doesnt exist anymore (deleted the MetaXRSimulator-Folder and did not remove this variable) This tool https://github.com/maluoi/openxr-explorer should show the active runtime (oculus). With the wrong environment-variable, openxr-explorer shows "no runtime settet" or something like that. This tool shows errors, if something is wrong Start Oculus Link before Unreal Editor3.8KViews2likes4CommentsGearVR preview in Editor
Hi i did some Google Cardboard dev before. Is there a way to get a GearVR preview inside of the unity editor? Right now all the guides i have found either deploy on the device, and painleslly remove the usb cable to insert the device into the helmet. Or deploy over Wifi pairing adb. Thanks Dimi1KViews1like3CommentsPreview app not appearing
I keep getting stuck with this issue. We lately been building and releasing some apps through the Release Channel. All of the invited users receive the invitation mail and accept that. But the odd thing is that the app only appears on some account and not on all of them. I already tried to accept the invitation more than once, restarted the headset, unsubscribe a specific user and re-invite that user again without any luck. How can I streamline this process?2.8KViews1like5Comments