UE5 (.2.1) Had some problems building to Quest (3) and VR Preview: Solved!
Besides the documentation, this is my config which works finally: Download via Android Studio (Tools - SDK-Manager) SDK Platforms (check "Show Package Details"): Android 12L -> Android SDK Platform 32, Sources for Android 32, ARM 64 v8a Android 10 -> Android SDK Platform 29, Sources for Android 29, ARM 64 v8a SDK Tools (check "Show Package Details"): Android SDK Build-Tools 34 -> 32.1.0-rc1, 32.0.0, 29.0.3 NDK -> 25.1.8937393 Android SDK Command-line Tools -> Android SDK Command-line Tools 11.0, 10.0 Android Emulator Android Emulator Hypervisor Driver Android SDK Platform Tools Unreal Engine Project Settings: Android SDK: Min SDK: 29 Target SDK: 32 NDK: 25.1.8937393 (26.x doesnt work) JAVA: JAVA SE 8 (https://www.oracle.com/de/java/technologies/javase/javase8-archive-downloads.html) SDK API Level: android-32 NDK API Level: android-29 SDK Paths: Location Android SDK: C:/Users/[Username]/AppData/Local/Android/Sdk Location Android NDK: C:/Users/[Username]/AppData/Local/Android/Sdk/ndk/25.1.8937393 Location JAVA: C:/Program Files/Java/jdk1.8.0_202 Settet these Paths also in the environment variables ANDROID_HOME, NDKROOT, JAVA_HOME VR Preview: I had problems getting the VR Preview to work. While trying the XR Simulartor, i settet the Environment-Variable "XR_RUNTIME_JSON". Had to remove that, because the path doesnt exist anymore (deleted the MetaXRSimulator-Folder and did not remove this variable) This tool https://github.com/maluoi/openxr-explorer should show the active runtime (oculus). With the wrong environment-variable, openxr-explorer shows "no runtime settet" or something like that. This tool shows errors, if something is wrong Start Oculus Link before Unreal Editor3.8KViews2likes4CommentsWireless editor preview on Quest?
I'm trying to sort out some tricky physics issues and need to do trial and error. I'm on Unity 2019.2 and deploying to the Oculus Quest via Build and Run, which takes quite a while to build and test for each iteration. I'd like to see the preview when clicking "play" but on the Quest. There's a possible way to do it with Oculus Link, but I think it could work with Virtual Desktop streamer over wireless. If you google "virtual desktop unity script" you'll see something that once worked but it's no longer in the asset store (4 years old). Is there an updated version of this or some other method that works wirelessly?1.2KViews0likes2Comments