Passthrough broken in v66/67 VRPreview
With the current Quest 3 firmware v66/v67 passthrough is broken in VRPreview, it is drawn on top and occludes all 3D content (passthrough layer "underlay"). Even the Meta PTSamples project isn't working anymore. Unreal Engine version and Meta plugin version do not seem to matter, the problem appeared with both setups: UE 5.3.2 and Meta v62 UE 5.4.2 and Meta v66 Is it just me? Is it possible to revert to an old Quest firmware? Thank you942Views0likes1CommentUE4.27 VR Preview crash when 'play as client'
Hi, I'm developing multiplayer FPS Game and trying to use spacewarp on UE4. I followed Oculus guide here : https://developer.oculus.com/documentation/unreal/unreal-asw But when I set 2 players and try to Play VR preview with 'Play as Client' setting in editor, editor just shut down without any crash report. (It works on 'Play as Standalone') It also occur on VR template project.. Does anyone know solution? Thanks for your help. Here is my UE4 version in use. Project version : ue4-oculus-4.27.2-1.70.0-v38.0 ps. I found log output from saved log file [2022.04.25-03.05.23:204][452]LogWindows: Error: === Critical error: === [2022.04.25-03.05.23:204][452]LogWindows: Error: [2022.04.25-03.05.23:204][452]LogWindows: Error: Fatal error: [File:C:/UE4oculus427/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 902] [2022.04.25-03.05.23:204][452]LogWindows: Error: Rendering thread exception: [2022.04.25-03.05.23:204][452]LogWindows: Error: Assertion failed: IsValid() [File:C:\UE4oculus427\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 890] [2022.04.25-03.05.23:204][452]LogWindows: Error: [2022.04.25-03.05.23:204][452]LogWindows: Error: [2022.04.25-03.05.23:204][452]LogWindows: Error: [2022.04.25-03.05.23:204][452]LogWindows: Error: [Callstack] 0x00007ff9e3d54f69 KERNELBASE.dll!UnknownFunction [] [2022.04.25-03.05.23:204][452]LogWindows: Error: [2022.04.25-03.05.23:204][452]LogWindows: Error: [2022.04.25-03.05.23:204][452]LogWindows: Error: [2022.04.25-03.05.23:204][452]LogWindows: Error: [2022.04.25-03.05.23:258][452]LogExit: Executing StaticShutdownAfterError [2022.04.25-03.05.23:263][452]LogWindows: FPlatformMisc::RequestExit(1) [2022.04.25-03.05.23:263][452]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3) [2022.04.25-03.05.23:263][452]LogCore: Engine exit requested (reason: Win RequestExit) [2022.04.25-03.05.23:290][452]Log file closed, 04/25/22 12:05:233.3KViews0likes2CommentsWhy my quest2 can't use the HMD in the ue5 VRPreview?
Whether in VRPreview mode or MetaXRSimulator mode, you can see that my controller can be tracked. But my headset cannot be tracked.No matter how I rotate my head. The blueprint [Is head mounted display enabled] allways return false. Meanwhile, in this demo, when I switch to third person view by pressing Tab, I will see a warning: spectator Camera Debug Mode Enabled: No HMD! My environment is: Quest2 v62 + ue5.3.2 + MetaXR v62 + Oculus PC Not have StreamVR plugin; I have tried WiFi, USB, air link, and quest link.927Views0likes1Comment