Jittering of Textures
I am trying to build a VR application using the native oculus sdk provided by meta in Vulkan. I am facing an issue with textures in the application. The Textures are flickering(more like jittering) at the edges. The jittering is more prominent inside the VR. Any idea what might be the reason behind it? Furthermore I have already implemented mimapping for the textures and multisampling is also implemented. If any more details are required please let me know. Here is the link to the refenrence video. Flickering can be observed in the flower pot in the video.1.4KViews0likes1CommentEver considered an NDK subforum ?
Hi, ever consider an "NDK subforum" not be "submersed" by "Unity/UE questions/stuff" given the ratio is probably 95/5 ? ( i.e. it would appear there's lot more going on with those 2 engines than "Native" ? ). Just an idea, I suppose it would be mostly empty anyway but at least would keep things a bit easier to search ( for Native developers ). Cheers. Side note : after MUCH work, "I finally got Vulkan working on NDK / Quest", yes, "something other than that demo code now exists" and continues to be in the work, wish there could be a bit "more" of this.654Views0likes1Comment