🎥On-Demand Videos: Mobile Game Design from Andy Sargent - Meta Game Developer
In this series of videos by Andy Sargent, Game Developer and Community Manager in Unit 2 Games at Meta, explore how mechanics, loops, and progression combine to create fulfilling and social worlds that players will love. Session 1 - Mobile Mechanics Explore how mechanics are a fundamental building block for virtual worlds. Mechanics empower players to interact with the world, and each other. You can think of these as player actions second-to-second. Session 2 - Core Loops Investigate core loops, which build on top of our understanding of mechanics. They are a combination of mechanics that support a repeated sequence of player actions in the world. You can think of these as player actions minute-to-minute. Session 3 - Retention Look at ways to encourage players to come back to our worlds using retention mechanics. You can think of these as player actions day-to-day.202Views5likes1Comment🎮 New World Planning Form On-Demand Workshop with 5andw1ch and wafflecopters
Kick off your next project with a fresh approach to world design! This on-demand workshop introduces the new World Planning Form, a powerful tool to help you tackle early-stage design challenges and set up your creations for success. In this video, 5andw1ch and wafflecopters guide you through structured pre-production techniques to strengthen your development process: 🏁 Set clear and actionable goals 📓 Improve your design from the start 📊 Manage problems and risk Open to All Skill Levels This workshop is designed for creators of all skill levels—whether you’re building your first world or refining a top-performing one, there’s something here for everyone. Watch the video now below, and download the World Planning Form attached to this post to start planning your next world with confidence!277Views3likes0CommentsLZR[X] - Beta (Rocket League-like)
Hi all, I am building my first game, LZR[X} (pronounced LaserCrosse) on MHW and getting to grips with TypeScript, the API and development platform. Really loving it and the constraints that come with it (even the materials process) I am working towards an MVP and hoping to scale up to something akin to Rocket League. The premise is ice-hockey meets pinball with lasers in a Tron-like setting. The frame rate is being tested and the physics need some polish but it's up to a point where I am happy with making it public. I'd love some feedback. There's lot's to work on, but it's very much a project I'm keen to keep refining and growing. So very early days right now. You can check it out in the link below and hopefully I'll have some time to get some footage and screenshots together when I can round up some mates to help out. https://horizon.meta.com/world/1943738609728861/ or join the current event https://horizon.meta.com/event/24349525768011323/ If you want to keep in touch on LinkedIn, feel free to send me a connect request https://www.linkedin.com/in/sean-graham-7614bb82/10Views0likes1CommentIn-World Purchase (IWPSeller) Gizmo question
I have been experimenting with the in world shop gizmo with the commerce mechanics. While the World shop itself works fine, I'm confused about the IWPSeller gizmo. When putting the IWPSeller gizmo into my world and configuring it to a single item and setting it as a trigger/button. I get this menu pop-up when triggering the interaction with the IWPSeller: I don't see any options to purchase the single item in-world and it just tells me to load it on a VR headset. Is this intentions? Are we only supposed to use this Gizmo for VR worlds? Note: I am testing this within the Horizon World Desktop editor.Solved166Views1like3CommentsMultiplayer Testing and Invites in Desktop Editor
Hi, I would like to look into testing multiplayer on my experience, however the collaboration invite doesn't seem to work. I have invited a secondary account, and a friends account. I have the latest stand alone desktop editor installed. Any tips or best practices for when I get over this hurdle also appreciated ❤️ Thanks SeanSolvedExploring the Milky Way in Horizon Worlds
I'm a galactic cartographer and a member of the European Space Agency's Gaia Mission Data Processing and Analysis Consortium. I've released two Horizon Worlds experiences in which players can fly starships around the galaxy. One is a treasure hunt game and the other is a galactic space port. More details here: https://kevinjardine.dev/blog/post-11/775Views15likes6CommentsSteam Runner – A Steampunk Battle Royale Adventure
Step into the gear-grinding chaos of Steam Runner, a unique battle set in a richly detailed steampunk village. In this high-stakes survival game, your goal isn't just to outlast your opponents—it's to escape. Scour the world for scattered gears to repair your personal Zeppelin and take to the skies before it's too late. But beware: danger lurks around every corner. Ruthless NPCs patrol the streets, and rival players will do anything to stop you from reaching your airborne salvation. Will you gather the parts in time, or be grounded forever? UPDATES and Link to Play. Improved Scenario, props and gameplay. Link to play the World: https://horizon.meta.com/world/605766572621060 Still under development so drop your comments if you think you have an idea of improvement! Also the first video of the game: Thanks for supporting the project!932Views17likes5Comments