WebXR-WebGPU-Bindings for Dynamic Gaussian Splatting
Hello MetaStoreHelp, I'm currently researching in the direction of human performance capture with dynamic gaussian splatting and want to implement a performant web viewer which runs on Meta Quest 2 and 3. Therefore I would love to use the WebXR-WebGPU-Bindings which allow to use WebXR with WebGPU instead of WebGL. The WebXR report page indicates that these bindings are not supported when I check it on my Meta Quest Browser with the latest update. My Problem is, that I'm already in development and need this feature as soon as possible or I have to work with WebGL which does not support compute shaders. So my questions are: Will the bindings be supported in the near future? If yes, is it possible to get early access? Thanks in advance and best regards, Steffen3.3KViews1like11Comments