Build Support for OVR Lipsync in WebGL
Hello I was trying to build an web app using OVR Lipsync in Unity, it works perfectly when used in unity but it doesn't seem to work for WebGL build. I get this type of error - "output 2.framework.js:10 DllNotFoundException: Unable to load DLL 'OVRLipSync'. Tried the load the following dynamic libraries:" Can someone guide me on how to add this functionality to compile this plugin for WebGL. Thanks.1.1KViews0likes0CommentsWebGL context lost after oculus browser update
Hi I have encountered weird issue that is manifesting only on our Oculus Quest 2 after web browser update. If you open up Shapespark viewer on Oculus Browser in Oculus Quest 2 headset there is an issue with meeting mode. The WebGL Context is briefly lost and restored (or will crash browser) Link to example meeting: https://kamilmodzelewski.shapespark.com/shapes/#meeting-key=J4FAMBpIgXKAW1kD I have tested meeting feature on multiple devices, multiple systems, various browsers. Meetings had worked fine before Oculus Browser update to Chromium version: 104.0.5112.111. (not sure what versions was before update) Issue is still present after update to Chromium version: 106.0.5249.168 There are no errors that could point me in right direction when debugging issue with Chrome developers tools (only WebGL Context Lost) The issue might occur during Twilio preflight phase: https://www.twilio.com/docs/video/troubleshooting/preflight-api. Any advice would help!816Views0likes0CommentsWebGL glUniform1iv driver bug when setting sampler texture units
Hello, I'd like to report a bug to the Oculus dev team, although it's not exactly clear where I can open an issue and track progress on this issue. The issue arises when setting samplers texture units using `glUniform1iv` instead of the more common `glUniform1i`. I adapted a WebGL sample from the samples repository to reproduce the issue reliably on Oculus Quest2, here is the repro: https://github.com/hugoam/WebGL2Samples/blob/oculus-gluniform1iv-sampler-bug/samples/sampler_object.html Specifically those lines: gl.uniform1iv(uniformDiffuse0Location, new Int32Array([0])); gl.uniform1iv(uniformDiffuse1Location, new Int32Array([1])); gl.uniform1iv(uniformUDiffuse0Location, new Int32Array([2])); gl.uniform1iv(uniformUDiffuse1Location, new Int32Array([3])); Any advice on where I can forward this issue to the proper authorities would be appreciated 🙂676Views0likes0Comments