Does WebGL work for the Oculus Browser?
I tried two different WebVR demos, but they both give an error on Oculus Browser (Oculus Go, and some reported for Quest also). The demos I tried: https://de-panther.github.io/unity-webxr-export/Build/ https://mixedreality.mozilla.org/unity-webxr-export/Build/ The error I get: Internal Unity error: gles::GetProcAddress("glFramebufferTextureMultiviewOVR") was called. gles::GetProcAddress() is not implemented on Unity WebGL. Please report a bug. So anyway, my question is, does WebGL work for the browser on Oculus? Does anyone have a working demo please? Thanks a lot!2.3KViews1like0CommentsUnity with WebVR lags on Oculus Quest
I'm working with Unity (v2018.4) and Mozilla WebVR Assets. Building a project and exporting it to WebVR works fine. No problems occur while running it on a Rift (via Chrome or Firefox). However, running it in Oculus Browser or Firefox Reality Browser (on Oculus Quest) will result in a very laggy/jittery camera movement. Hands are fine, but everything else is not. This is not dependent on the scene itself. The issue can be reproduced by simply open the 'Mozilla WebVR Assets' example which I can't post as link: mozilla.github.io/unity-webvr-export/1.1KViews1like1Comment