setting up oculus DK1 on win7
hello everyone, I have an Oculus Rift DK1 which I'm trying to setup on win7 without success (drivers installation, I presume), I've searched on the website for references about DK1 setup but it seems it's been completely forgotten and the latest 1.7 runtime now complains about my hardware which months ago was perfectly good. So can someone please refer which package is the last reported one working for DK1 @win7? I'm just interested in running older demos like aaaaAAaaAaaACULUS or Alone in the rift, thank you everyone2.6KViews0likes4CommentsOculus SubmitFrame & glutSwapBuffers
Hi, I am seeing a weird behavior with some performance numbers and was wondering if anyone has a good explanation/or idea of what ovr_submitFrame is doing internally. So I have this flow (the blit's are copying pre-oculus fbo to screen, NOT the mirrored): Draw (~8ms) > Blit (0.1ms) > SubmitFrame > glutSwapBuffers (1.0ms) where swap buffers is taking 1ms if it's run after submitframe. The whole app time (pre-submitframe time - post-submitframe time) takes about 9.5ms. But if I do the following: Draw (~8ms) > Blit (0.1ms) > glutSwapBuffers (0.1ms) > SubmitFrame glutSwapBuffers only takes 0.1ms and the whole app time is only 8.5 ms. Why is running swapbuffers before submitframe faster than right after? Submitframe shouldn't have any impact on fbo0 does it? This is on windows 7, oculus sdk 1.3.0, cv1 & freeglut (glutSwapBuffers is just calling window's opengl swapbuffers function internally; checked the source) Thanks2KViews0likes8Comments