Tracking position of meta avatar Right hand wrist manually
I need to update the transform of meta avatar Joint Right Hand Wrist based on another game object instead of automatically update. I played with wrist offset to make both transforms identical but its not working as expected. How can I update the transform of wrist as same as a particular object?565Views2likes0CommentsMeta Avatar Critical Joint Transforms go to zero position after calling LoadUser()
Our application depends upon attaching objects to each avatars hands and head. Unfortunately this means we can't use LoadUser() to update an avatar's appearance if they changed it because there seems to be a bug where the critical joint transforms just fall to the local zero position when LoadUser() is called. ot know where the users wrists and head are now Here are the steps to reproduce:1.7KViews2likes1Comment