Simultaneous hands and controllers doesn't work anymore
Hi, around march/april 2024 we were able to implement the support of both Hands & Controllers simultaneously, using the Meta OpenXR API. Our app is written in C++ and runs in PCVR (Quest Meta Link PC). We are using a Meta Quest Pro headset (3, actually, one for us, two for the client). Back then Meta VR software was either v62 or v63. I recorded this video as a proof that it did work : https://www.youtube.com/watch?v=NHGjfHEtBgs The use case is that we need the user to manipulate a real luggage and see it in the VR. It worked indeed for a couple of months, at our client's facility, with more than half a hundred different users. Our code relies on xrResumeSimultaneousHandsAndControllersTrackingMETA / SXRE_META_DetachedControllers / ... based on the OpenXR API provided by Meta (I can profide more code if needed). Our problem : The project is now reactivated and I updated both the PC and the headset to v69. And it turns out, the simultaneous support of both hands and controllers doesn't work anymore. My questions : - has anything changed recently in the way we should except this to work ? - is there a way to test this feature, outside our of own application, to make sure the headset behaves as expected ? I've seen quite a lot of similar posts either on this very forum or on Reddit, and the lack of information makes me rather concerned. Is there any plan at Meta to allow such use cases where a real life object can be tracked in realtime ? Or is it something you simply don't care about (the compositing provided a standalone tracker, so I would expect Meta to at least consider the question) ? Please be honest if this feature was disabled and there is no immediate plan to reinstate it, so we can move on to another solution (possibly another headset vendor).1.9KViews1like5Comments