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Sync issue with oculus integration handpose and meta avatar?

adigkoculusdev
Explorer

Hi All,
Has anyone faced the issue where there is a sync issue between Oculus avatar hands not properly aligning with hand pose from oculus integration while grabbing,
If anyone has a solution for this then please let me know.

adigkoculusdev_0-1670214496737.png

3 REPLIES 3

dustinb2
Honored Guest

Did you ever find a solution to this? I'm looking around the internet but your post is exactly the same issue I'm facing.

You can use this to set up a custom hand delegate which would help you map joints to avatar.
This only works for hand tracking and not controllers.

I have tested it and it works.

https://communityforums.atmeta.com/t5/Unity-VR-Development/Experimenting-with-wiring-Oculus-Interact...

Thanks for that link! So I was trying to get it implemented yesterday but I'm not sure what I'm doing wrong. I created a script with AvatarHandTrackerDelegate class and InteractionSdkHandTracker class and just pasted in the code from that forum post. I also attached it to my OVR camera rig object and set the SampleInputManager, LeftHandVisual and RightHandVisual in the inspector. Are there any other steps I missed?