Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of August 12th, 2024.
Updates:
The Platform Abuse Policy has been updated. Please review it so you understand our new rules to prevent platform abuse.
The Multiplayer topic Destinations Overview has been rewritten for clarity and updated with new guidance (Unity, Native, Unreal).
The topic Getting Started with Webhooks has been updated with a new table for the order_status event. This event is sent to your server when a user has completed a purchase for any add-on content, or if any existing add-on purchase has been updated (Unity, Native, Unreal).
The Add-ons topic Add-ons Integration has been updated with a new best practice: Don’t hardcode your app’s price into your app. Instead we recommend that you use the localized price returned by the API endpoint (Unity, Native, Unreal).
The Meta XR Simulator getting started topic Simulate a VR Environment with Meta XR Simulator has been rewritten for clarity and updated with new guidance (Unity, Native, Unreal).
The following Unity specific Movement SDK topics have been updated. The Meta XR Interaction SDK is required in addition to the Meta XR Core SDK for Unity v63 or newer.
ConcurrentHandsControllersExamples Scene - This scene demonstrates how you can use controllers and hands simultaneously while also retaining the ability to poke with a hand even if it’s holding a controller.
DistanceGrabExample Scene - This scene showcases multiple ways for signaling, attracting, and grabbing distance objects.
GestureExamples Scene - This scene showcases the use of the Sequence component combined with active state logic to create a simple swipe gesture.
HandGrabExample Scene - This scene showcases use of the HandGrabInteractor and HandGrabInteractable, the components used to implement grab interactions.
HandGrabUseExamples Scene - This scene demonstrates how a Use interaction can be performed on top of a HandGrab interaction.
LocomotionExamples Scene - This scene demonstrates how to move around the space by teleporting and turning on the spot.
PokeExamples Scene - This scene showcases the PokeInteractor on various surfaces with touch limiting.
PoseExamples Scene - This scene showcases six different hand poses, with visual signaling of pose recognition.
RayExamples Scene - This scene showcases the RayInteractor interacting with a curved Unity canvas using the CanvasCylinder component.
SnapExamples Scene - This scene demonstrates how objects can snap to predefined locations, such as your hands or slots on a board.
A New Unity specific topic on Input Actions has been added.
A new Native specific topic, MediaProjection API on Meta Quest, has been added. This API is designed to enable remote casting, live streaming, and screen sharing experiences.
The Unreal specific topic Passthrough API Overview has been updated withnew health and safety recommendations.
The Unreal specific getting started topic Spatial Anchors has been rewritten for clarity and updated with new guidance.