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Game is getting around 3 to 1 hacked copies vs legit sold. Need help with better authentication

Flying_Lemur
Honored Guest

After searching, our game has a torrent with the most recent version out (as well as previous versions). It's disheartening to see that recently we had a huge spike in daily active users over 3 days, with only a fraction of actual sales reported from Meta. Third party analytics and Meta analytics both show many users, but few sales.

We have typical entitlement checks set up on app start and on scene loads. These seem to have been circumvented in the hacked apk. Fusion server checks show no new users accessing Multiplayer functionality over this period of time, so it doesn't look like hackers are accessing multiplayer mode, which users connect to after the initial start up of the game in a separate mode.

Any thoughts on a more robust solution for entitlement hacks in single player mode? Is there a solution that others are using that is more fool proof?

Our game can be found here: https://www.meta.com/en-gb/experiences/on-target-vr-darts/4034169883289562/

Thank you in advance for any suggestions.

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