3 weeks ago
Hi,
Whatever the Meta Quest version 1, 2 & 3, whatever the node or device, on Unreal Engine 5.4.4 and on Unity 2021 to 6000, the requested acceleration is (0, 0, 0) and the requested angular acceleration is (0, 0, 0).
The bug has 100% repeatabilty and is very easy to reproduce
Consequently:
2 weeks ago
2 weeks ago
Hi Eire_Max,
Thank you for the link, I didn't find a location for bug reporting to meta. Conversely, I know exactly when the bug appeared (more than 2 years ago)
2 weeks ago
Hi @Eire_Max,
Unfortunately, the page of your link is inadequate for a developer debug. I can't send projects and not even provide screenshots. "Meta's Bug Bounty Programme" is the appropriate format for bug report, but it is stated "security vulnerability". Would an issue concerning non returned inputs be appropriate for the "Meta's Bug Bounty Programme" ?
2 weeks ago
Hey @BlackRen
Thanks for getting back in touch, I don't believe your issue would apply for the Meta Bug Bounty program, as you said, it doesn't really qualify under "security vulnerability".
As I say, I'm not really a developer by trade but I would recommend accessing the developer support resource found here to see if there is a resolution for your issue.
Good luck!
2 weeks ago
Thank you @Eire_Max,
I just sent a bug report. I looked in detail at OVR_Plugin.h. So much is lost when using OpenXR. That is a pity that Meta forces our hand toward a much less detailed access to Meta Quest input.